Rivals of Aether

Rivals of Aether

Sonic the Hedgehog
Showing 1-6 of 6 entries
Update: 16 Mar, 2020 @ 1:47pm

v1.5 - Hotfix

Minor hotfixes.

-Can no longer fast fall during air FSpecial or while charging spindash.

Update: 13 Mar, 2020 @ 3:26pm

v1.4 - The "Buff Sonic" Update

Hello all!

I've been getting back to working on my RoA characters lately, and felt Sonic was in need of an update in the form of buffs. Here is what has been changed:
-Jab: Final hit has increased base knockback.
-UStrong: Final hit knockback growth increased. (The move finally kills!)
-DStrong: Base knockback increased.
-Fair: Startup decreased.
-Bair: Startup decreased, endlag increased, angle changed to be more horizontal.
-Uair: Hitbox size increased.
-NSpecial: Meteor hitbox has been added to kick. Aerial version can be cancelled into aerials.
-BUGFIX: Respawn now resets USpecial count..
-BUGFIX: Can now press Jump while turning during Spindash. Previously, you had to press Attack to jump out of it while turning.

In addition to these changes, I have added a basic AI, so the CPU can control his actions. Currently it's very barebones (can't recover properly, for instance), though I intend to improve upon it.

I hope these changes make my iteration of Sonic more fun to play. Thank you for playing my character. ^^

Update: 1 Dec, 2019 @ 2:49pm

v1.3 - The Humming Top Update

Hello all! Balance Patch inbound!

Patch notes:
-Sonic can now dash and jump cancel his tilts and jab. I'm honestly unsure why I didn't give him these techniques from the getgo.
-Sonic's Bair has been buffed. The hitbox is larger, the mvoe comes out faster, and knockback has been improved greatly.
-Sonic's Humming Top has been greatly changed. It now has total invincibility on startup, and soft armor throughout the move alongside projectile immunity. The move will also end sooner in the air, allowing it to be used for recovery. The goal is to make this primarily a defensive approach move.
-Humming Top can only be used once in the air before landing now.
-Jab has been slightly changed. Previously the angle pointed toward the ground for the first two hits, now it hits the opponent upward.
-Sonic's eyes now change color properly on the CSS and results screen.

Update: 30 Nov, 2019 @ 11:01am

v1.2 - The Spindash Update

So yeah, one day after release, and already an update is in order. XD This version focuses on improving the Spindash, alongside some other changes.

Spindash changes:
-You can now turn around during a spindash, and jumping out of it will carry your momentum.
-You can now cancel a spindash jump into an aerial without double jumping first.
-Spindash hitboxes now have an Angle Flipper of 9, as I felt it was too powerful without it.

Other changes:
-Palettes have been improved. Base palettes have not yet changed so some sprites may still look strange with the alternate colors.
-Preview picture has been changed to one of Sonic's sprites, to keep consistency with my other character mods.

Update: 28 Nov, 2019 @ 8:19pm

v1.1

Update: 28 Nov, 2019 @ 8:12pm

v1.1