Garry's Mod

Garry's Mod

nZombies Round Progress Bar
Showing 1-10 of 11 entries
< 1  2 >
Update: 24 Jul, 2022 @ 10:23am

Fixes

  • ☔ Fixed a script error due to improper function use from the code refactoring

☔ Community contribution, thanks to:

Update: 8 Jun, 2022 @ 6:50am

Fixes

  • ☔ Fixed a script error due to missing function from the code refactoring

☔ Community contribution, thanks to:

Update: 7 Jun, 2022 @ 6:42am

Fixes

  • ☔ Fixed a script error

☔ Community contribution, thanks to:

Update: 25 May, 2022 @ 11:06pm

Please note I put all my faith into my linter and this is completely untested (smart, I know)

Bug Fixes

  • Fixed script errors in non-zombies gamemodes
Improvements
  • Cleaned up and refactored code
  • Removed need for duplicate anonymous functions

Update: 14 May, 2020 @ 10:11pm

Bug Fixes

  • Fixed ConVars not properly storing values
Improvements
  • Optimized timing for sending wave info to clients on connection.

Update: 9 Apr, 2020 @ 10:14pm

This was supposed to be support for infinite waves, but it did not function as intended. I will look further into it some other time.

Update: 9 Apr, 2020 @ 9:26pm

Additions

  • Added support for round ∞
  • Created a Github repository

Update: 21 Dec, 2019 @ 12:42pm

Improvements

  • Cached all rendering functions used in draw_bar functions

Update: 4 Dec, 2019 @ 6:25pm

Bug Fixes

  • Fixed function ordering

Update: 4 Dec, 2019 @ 4:26pm

Improvements

  • HUDPaint and Tick functions are now local
  • Switched over to sending unsigned integers instead of signed integers