Torchlight II

Torchlight II

Far East Preview Pack 2 (v.88)
Showing 1-8 of 8 entries
Update: 25 Nov, 2013 @ 6:18am

Published v.88

A patch to fix the OP gloves that have been dropping.

Update: 23 Nov, 2013 @ 5:44am

Published v.86

GENERAL:

- Reshuffled some skills; some have switched places while some have been transferred to a different skill tree.
- Added 6 new skills:
- ARCHERY:
- Wind Rush
- a 10-meter dash that knocks enemies at origin and along your path; also generates charge and a combat point.
- Arrow Sweep
- a buff that allows you to fire additional arrows every attack
- MARKSMANSHIP:
- Cinder Blast
- fires 3 piercing homing missiles that deals fire damage; consumes a combat point to leave a trail of fire
- Caustic Finish
- a poison debuffer that amplifies poison damage and makes enemies explode upon death
- SUBTERFUGE:
- Flame Trap
- a fire version of Poison Trap; leaves a lingering pool of flame
- Virulent Arrows
- a poison version of Exploding Arrows
- Reworked "Ranger Squad". The skill now delivers waves of arrows on selected enemies around you.
- Reworked charge bar; slightly new look on maximum charge and the combat meter is integrated into the charge bar

SKILLS:

Relentless Assault
- lowered stun chance to 8%/12%/16%/20%
- removed item requirement and corresponding description
Ballistic Zone
- increased pulse rate from 1.5 seconds to 1 seconds
- reduced cooldown from 7 seconds to 5 seconds
- reduced knockback from 45 to 40
- removed knockback resistance reduction
- added 35% missile reflection chance
- replaced TIER3 with "Pulse rate and knockback is increased by 25%"
- lowered combat point regeneration chance (from TIER2) by 5%
- slightly increased mana cost
Dynamic Prowess
- rescaled mana cost reduction from 10%/20%/30%/40% to 11%/19%/27%/35%
- removed item requirement and corresponding description
Archer's Resolve
- slightly increased health and mana leech
- slightly increased mana cost
Ranger Squad
- reworked skill
- now delivers 5 hails of arrows at targets around you; consumes combat points to target up to 2 locations per hail.
Eagle Eye
- removed item requirement and corresponding description
- lowered fumble chance reduction from 3%/7%/11%/15% to 4%/6%/8%/10%
One with the Bow
- slightly reduced ranged weapon damage bonus
- replaced charge rate increase with a missile range bonus (+0.2 meters to +3 meters)
Strong Composure
- replaced knockback resistance with a reduction in physical damage taken (1%-15%)
Raging Lance
- lowered weapon DPS to 90%-118%
- slightly increased poison and fire damage on charged shots
- slightly increased mana cost
Suppressing Fire
- slightly reduced physical damage over time
- movement speed reduction now increases on tier bonuses (15%/20%/25%/30%)
- reduced cooldown to 1.5 seconds
- slightly reduced mana cost
Exploding Arrows
- slightly increased mana cost
Scattershot
- lowered weapon DPS to 80%-122%
- increased stun chance to 42%-70%
- improved missile particles
Fatal Strike
- increased combat point multiplier to 25% (35% on TIER1)
- improved missile particles
- slightly increased missile speed
Viper Sting
- increased immobilization chance to 15% (from TIER1)
- now has a 30% chance to interrupt enemies
- increased weapon DPS to 68%-96%
- replaced TIER3 with "Charged shots now deal 30% increased damage"
- slightly increased mana cost
Blazing Storm
- replaced TIER1 with "Enemies have their fire armor reduced"
- replaced TIER2 with "You have a chance to deal fire damage over time"
Overpower
- replaced stun chance with an increase in critical chance
- lowered damage bonus to 40%
- all bonuses (damage bonus, attack speed increase, increased critical chance) now scales with the number of combat points
Paralyzing Blades
- increased immobilization chance to 20%
Tactical Escape
- increased blind duration from 4 seconds to 6 seconds
- rescaled stun chance from 30%-50% to 30%-60%
- added a 12% dodge chance bonus
- increased duration of defensive bonuses from 4 seconds to 5 seconds
- reduced cooldown from 4.5 seconds to 2.5 seconds
- replaced TIER2 with "Movement speed bonus is increased to 15%"
- replaced TIER3 with "Dodge chance bonus is increased to 18%"
- slightly reduced mana cost
Poison Trap
- poison chance now scales per rank
- replaced TIER1 with "Enemies have their poison armor reduced"
- removed 1 second cooldown
- slightly decreased mana cost
Fearless Stance
- reduced cooldown from 4.5 seconds to 4 seconds
- slightly increased mana cost
- increased duration of debuffs (except flee) from 6 seconds to 8 seconds
- rescaled flee chance to 42%-70%
- rescaled damage reduction from 16%-30% to 12%-40%
- rescaled attack speed reduction (from TIER2) to 20%-40%
Snare Trap
- fixed physical armor reduction not working properly
- reduced movement speed reduction to 22%-50%
- reduced immobilization chance (from TIER3) to 35%
- removed 1 second cooldown
Desert Typhoon
- increased blind chance from 25% to 30%
- increased blind duration from 3 seconds to 4 seconds
- increased cooldown from 15 seconds to 20 seconds

Update: 12 Nov, 2013 @ 11:16am

Published v.84

Item type corrections.

Update: 12 Nov, 2013 @ 7:43am

Change Notes

Minor item updates.

Update: 9 Nov, 2013 @ 3:25pm

Removed a file that was causing issues.

Update: 9 Nov, 2013 @ 11:43am

Change Notes
• Corrected Issues with some high level item affixes.
• The level 50 GM set now has a new hat.


Update: 8 Nov, 2013 @ 4:26am

Published v.77

Update: 8 Nov, 2013 @ 4:23am