Turok
Jedi Knight
Showing 1-7 of 7 entries
Update: 1 Jun, 2022 @ 4:09pm

v1.24

  • updated for compatibility with Turok+ v2.2
  • changed small health and single life force pickup sound to softer Turok+ version

Update: 21 Jun, 2020 @ 8:31pm

v1.23

  • updated for compatibility with Turok+ v2.15

Update: 10 May, 2020 @ 10:23pm

v1.22

  • fixed mines often not being triggered by bosses
  • fists and lightsaber can now cause mortal wound drops
  • added armor cap
  • thermal detonator
    • toned down physics
    • fixed min charge tap grace period
    • added bounce sounds

Update: 5 May, 2020 @ 4:17pm

v1.21

  • fixed mines rarely detonating on Windows
  • fixed weapons giving you ammo when trying to fire with insufficient ammo while infinite ammo is on

Update: 18 Feb, 2020 @ 4:43pm

v1.2

  • added sequencer charges (proximity mines)
  • added carbonite gun
  • added weapon power boost in place of spiritual invincibility
  • slightly reduced DL-44 fire rate
  • changed precision blaster rifle swap anims to something more appropriate
  • lightsaber
    • increased damage of slow horizontal attacks
    • slightly lengthened upward right to left swing to match left to right swing (cleans up random excessive speed spikes)

Update: 27 Jan, 2020 @ 5:42pm

v1.1

  • added precision blaster rifle
    • powerful at a distance, but deals reduced damage below mid range
    • based on an unused model leftover in Jedi Knight's files, with some touchups
  • added muzzle flashes
  • swapped bryar/DL-44 projectile speeds (bryar is now the faster one)
  • explosives now do damage when detonating against water
  • added lights to blaster water impact effects
  • increased bowcaster charge sound volume a bit
  • lightsaber
    • added color setting to Turok+ menu
    • all attacks can now 1-shot beetles on hard and hardcore
    • don't play idle sound during cutscenes

Update: 10 Dec, 2019 @ 12:56pm

New project