Mindustry

Mindustry

Hypertech (Out of Date)
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Update: 6 Sep, 2020 @ 10:48am

Reverted due to multiplayer issues. I will try and fix them. The images and description will not be sync with the mod. Sorry for the inconvenience.

Update: 6 Sep, 2020 @ 10:43am

reupdating again

Update: 6 Sep, 2020 @ 10:33am

reupdating to try and fix some issues

Update: 6 Sep, 2020 @ 10:33am

reupdating to try and fix some issues

Update: 6 Sep, 2020 @ 9:53am

Added unit beacons: Charger, Enforcer, Ward, Glass, and Mend.
Added units with factories: Poltergeist and Wisp.
Added boss units: Wrath and Lost.
Added turret: Jammer.
Added phase fabric ammo to Suppressor.
Fixed ground units so they no longer get stuck.

I will be adding the new units to the custom campaign maps in the future.

Update: 30 Aug, 2020 @ 1:20pm

Multi-Reconstructor requires surge alloy instead of phasephene

Update: 30 Aug, 2020 @ 9:04am

Added ship: Sledge
Added ship: Scythe

Update: 27 Aug, 2020 @ 9:51am

Remade the burst.
Improved the celestial cracker sprites.
Increased the cost of graphene based walls. The point of graphene walls is only to tank damage, surge walls aid in taking care of swams due to the lightning they generate on being struck.
Added an alternate form of scrap separation via the Electrode Press, copper separator, lead separator, and titanium separator.
Increased pyratite infuser output to 2.
Increased the Gigga Draug mining speed, move speed, and storage.
Increased Rave damage for both ammo types.
Changed the Buffer description.
Added Hypertech logo to the title screen.
Added unit Seeker with factory block.

Update: 16 Aug, 2020 @ 9:55am

Added units Golem and Prism with factories.
Added Fission reactor.
Added Aerolight conveyor.
Added Hydra.
Added Multi-reconstructor.
improved Recon Repair (it has no downsides now)
Greenhouses now start off dim and brighten up when working.
Hyper and Ultra drills no longer get a speed boost from liquids, but are more efficient on harder resources.
Increased hyper logistics speed. (hyperconveyors, hyperjunction, hyperrouter, and hyperunloader)
Several sprite improvements.
Solid fuel generator pistons now move faster.
Suppressor now shocks with surge alloy, greatly increasing its area damage along with melting.
Graphene based walls now require double the graphene.
Hyperdrive pulse is now blue.

Update: 3 Aug, 2020 @ 1:50pm

Added: thermo-plate
Added: thermo press
Added: buffer
Improved NIR sprites
Increased Beta: build speed, mine speed, move speed, fly speed, health, and attack.
Some buildings that require aerogel and plastanium now require thermo-plates instead.
Misc Quality of life and balance changes.