Mindustry

Mindustry

Hypertech (Out of Date)
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Update: 1 Aug, 2020 @ 2:15pm

fixed bio basin

Update: 1 Aug, 2020 @ 1:51pm

Added quartz to two campaign maps.
Added two campaign maps.
Some minor balancing.

Update: 28 Jul, 2020 @ 2:41pm

fixed: Oil borer.
Added turret: Rave
Added unit: Beam (with unit factory).
Added items: power cell and fission cell.
Added crafters: power cell assembler and fission cell assemblers.
Added nodes: reinforced power node, large reinforced power node, and phase tower.
Added walls: reinforced door and large reinforced door.

Reduced solid fuel based power.

Update: 25 Jul, 2020 @ 11:58am

Improved underrated blocks.
Added turret: Magnum.

Update: 24 Jul, 2020 @ 8:11pm

Fixed some spelling errors, I need coffee when modding.

Update: 24 Jul, 2020 @ 7:50pm

Reduced speed decrease from Spite units.
Lead and aerolight walls can no longer be overdrived.
Node walls have more health but cost more.
Added turret: Suppressor.

Update: 23 Jul, 2020 @ 10:50am

Increased liquid capacity of liquid packers/unpackers.
Packed liquids hold more.
Decreased item capacity of packers/unpackers.

Update: 23 Jul, 2020 @ 10:38am

Spite now reduces speed and armor of hit enemies.
Hyperconveyors now disply their speed in the database. I had to add displayedSpeed.

Update: 21 Jul, 2020 @ 9:53pm

fixed version

Update: 21 Jul, 2020 @ 9:51pm

fixed liquid unpackers to output 12 liquid units and hold 24 liquid units.