Transport Fever 2

Transport Fever 2

Field Plopper
Showing 1-10 of 10 entries
Update: 7 Jan, 2020 @ 2:07pm

v1.7
-- added pathing
---- pop some bottles, plebs are now smart enough to use paths, hurray!
---- made it an option in case you don't want concrete pedestrian connections

Update: 4 Jan, 2020 @ 3:47pm

-- reverted maintenance, if a field still has maintenance cost, you'll have to update or replace it.
---- Sorry for the inconvenience.

Update: 4 Jan, 2020 @ 3:23pm

-- reverted maintenance cost

Update: 3 Jan, 2020 @ 7:08am

v1.6
-- added street option
---- see description for details, if i goofed something up, let me know
-- added a price tag
---- formula is fieldPrice = (sizeX + sizeY) * 1000
---- additional terrain alignment and street cost is automatically added by the game
-- added bulldoze cost
---- formula is fieldPrice / 100
-- added maintenance cost
---- formula is fieldPrice / 1000

Update: 2 Jan, 2020 @ 10:36am

v1.5
-- fixed fleeing cow, sheep and horses
---- yeeha *slap slap*
-- some major code rework to make it easier and more logical to work with for future expansions

Update: 25 Dec, 2019 @ 3:49pm

v1.4
-- added more size options
-- changed size selection to slider
---- size options are 40-200 in steps of 20
-- changed button layout
---- declutters settings ui
-- moved terrain alignment to the bottom
---- temporary 'fix' for missing scrollbar in configuration mode

Update: 22 Dec, 2019 @ 1:26pm

Changelog:
v1.3
-- added terrain alignment option
---- to combat terrain shenanigans caused by trees, fences and animals

Update: 21 Dec, 2019 @ 3:54pm

Changelog:
v1.2
-- added animal pastures
---- will randomly add animals (cow, sheep, horses), or nothing. good luck
-- added more size options
-- added apple trees
-- adjusted settings window for more consistency
-- changed steam workshop preview image to decrease file size
-- code cleanup

Update: 18 Dec, 2019 @ 9:48pm

Changelog:
v1.1
- fixed tree placement
---- already placed fields will remain as they are (unfixed)
- code cleanup

Update: 18 Dec, 2019 @ 2:33pm