Age of Wonders III

Age of Wonders III

The Fate of Emrilia
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Update: 11 May @ 2:22pm

Final upload (sadly)

Update core features
- [x] Storm Device Mini Quest
- [x] The Builder Mini Quest
- [x] Lover's Realm Mini Quest
- [x] Farm Short Story
- [x] Pale Witch Quest
- [x] Feeding the All-Devouring
- [x] Nereus and Nereide Quest

Additional features
- [x] replaced ranged weapons for Tigran Heroes with Sun Spears
- [x] added good/evil alignment consequences for some actions

Bugfixes
- [x] Fixed Civil War Underground Bug

Update: 30 Mar @ 2:38pm

Update core features
- [x] restored Godeater quest
- [x] added fortune teller event

Additional features
- [x] added 2 unique heroes (Dietbert, Zethy)
- [x] restored 3 unique Items (Paragon Rifle, Godeater, That-which-was-stolen)



FoE Reforged Roadmap
Phase 1: Core functions (completed)
Map (Progress: 100%)
- [x] layout
- [x] layers and layer connection
- [x] text overlays
- [x] cities and dwellings
- [x] city settings and guards
- [x] inns and inn settings

Player settings (Progress: 100%)
- [x] individual starting resources
- [x] individual starting locations
- [x] individual starting alignment
- [x] individual starting items
- [x] leader appereance
- [x] player CP, classes, skills, and properties
- [x] vision scripts

Start events (Progress: 100%)
- [x] Zarzissh’s arrival
- [x] Arshack: the siege of Lotharsburg
- [x] Gryx: experimental breakthrough
- [x ] Sedna: tribe assembly
- [x] Bariclar‘s dream

Essential Player Systems (Progress: 100%)
- [x] Zarzissh: Ur-Dragon's awakening (New)
- [x] Arshack: bloodlust
- [x] Ogrus: treasures and taxes
- [x] Gryx: minion swarm
- [x] Gryx: evolutionary experiments
- [x] Sedna’s wrath
- [x] Lissandra: the schism & intruders must die
- [x] Bariclar: the hunt & the rebellion
- [x] Bariclar: city destruction

Death events (Progress: 100%)
- [x] Elizabeth: Ferdinand‘s wrath
- [x] Arshack: mana implosion
- [x] Ogrus: financial crisis
- [x] Gryx: explosion in the lab
- [x] Sedna: all is dust
- [x] Lissandra: war in the realms
- [x] Bariclar: void invasion

Essential dialog (Progress: 100%)
- [x] meeting scripts
- [x] agony monologes
- [x] high noon dialoge
- [x] victory messages
- [x] choice based epilogues system

Phase 2: General world functions
Timed Events (Progress: 100%)
- [x] frostling invasion (restored)
- [x] kraken rising (restored)
- [x] halfling party (restored)
- [x] Willa Loveday: live in concert (restored)
- [x] Junkersdorf downfall (restored)
- [x] Volcano outbreaks (restored)
- [x] Managorger explosion (restored)
- [x] weather effects (restored)
- [x] Giant‘s awakening (restored)
- [x] blackfly plague (restored)
- [x] naga exodus (restored)
- [x] animal revolution (new)
- [x] the holy crusade (new)
- [x] flickering teleporters (new)
- [x] rise of the Buried Mother‘s children (new)
- [x] attack of the Troll King (new)
- [x] Onar‘s ambitions (new
- [x] mysterious picnic (new)
- [x] Xander‘s invasion (new)
- [x] the summoning of Shadai (new)
- [x] angelic intervention (new)
- [x] Zdrasil‘s Masterprogramm (new)
- [x] Dark Lord‘s return (new)
- [x] cockatrice infection (new)
- [x] the invisible (new)
- [x] dark sun (new)
- [x] the fortune teller (new)

Bosses and Rewards (Progress: 50%)
- [ ] boss hero Implementation (15/59)
- [ ] boss units Implementation (11/81)
- [ ] unique items
- [x] concept: boss monsters & heroes
- [x] concept: item distribution
- [x] concept: unit roasters

General Quests (Progress: 25%)
- [ ] Life‘s Maw: arena challenge
- [ ] Nereus & Nereide quest
- [ ] the Mystery of Ravenholm
- [ ] riddles of the Sphinx (new)
- [ ] mini quests
- [ ] feeding The All Devouring
- [x] Godeater labyrinth
- [x] easy / hard mode

Phase 3: Player Quests & Storyline
Story Restauration: Elizabeth (Progress: 16%)
- [ ] Elizabeth’s story
- [ ] void journey
- [ ] recruitments: research vessel & Sir Randall
- [ ] event: sisters in fate
- [ ] event: red wedding
- [ ] event: the green knight
- [ ] event: the interview
- [ ] event: contest of the mages
- [ ] event: crafting a wand
- [ ] event: Elizabeth’s hull
- [x] event: bad pupil

Story Restauration: Zarzissh (Progress: 50%)
- [ ] Zarzissh’s story
- [ ] void journey
- [ ] event: the tardy disciples
- [ ] event: the case of the eggeaters
- [ ] event: matter of interpretation
- [x] event: sleeper agents
- [x] event: gold wyvern cult
- [x] event: dragon hunters

Story Restauration: Arshack (Progress: 25%)
- [ ] Arshack’s story
- [ ] void journey
- [ ] event: the challenger
- [ ] event: the widow‘s plea
- [ ] event: the duel
- [ ] event: retirement request
- [ ] event: the red lady
- [ ] event: a necromancer‘s offer
- [ ] event: orc rampage
- [ ] event: the praetorians
- [x] event: Varruks' rebellion

Story Restauration: Ogrus Story (Progress: 25%)
- [ ] Ogrus‘ story
- [ ] void journey
- [ ] event: special delivery (new)
- [ ] event: a familiar face (new)
- [ ] event: blackguild assassin
- [ ] event: new coinage
- [ ] event: machines from the old
- [ ] event: lucky miners
- [ ] event: the mastersmith
- [x] event: march of the machines
- [x] event: Ogrus' brother

Story Restauration: Gryx (Progress: 33%)
- [ ] Gryx‘s story
- [ ] void journey
- [ ] event: written complaints
- [ ] event: ursupators
- [ ] event: the emperor‘s new clothes
- [x] recruitment: troll king
- [x] event: meathacker rebellion

Story Restauration: Sedna’s Story (Progress: 20%)
- [ ] Sedna’s story
- [ ] void journey
- [ ] event: the law of the desert
- [ ] event: the lost pride
- [ ] event: the exodus
- [ ] event: false Ijisha
- [ ] event: wyrmhunt
- [ ] event: the tribunal
- [x] event: ancient disease

Story Restauration: Lissandra (Progress: 55%)
- [ ] Lissandra’s story
- [ ] void journey
- [ ] event: sisters
- [ ] event: the silkwood song
- [ ] event: the kinslayer
- [ ] event: unwelcome follower
- [ ] event: sleeper‘s awakening
- [ ] event: the case of the half-elves
- [x] event: dark dreams
- [x] event: Elven Court's rebellion
- [x] event: mine‘s trouble quest
- [x] event: oger quest
- [x] event: civil war

Story Restauration: Bariclar (Progress: 0%)
- [ ] Bariclar‘s story
- [ ] event: Waking the Dead
- [ ] event: Void Journey

Update: 16 Mar @ 1:51pm

Update core features
- [x] hard/easymode integrated

Additional features
- [x] added 3 unique heroes (Grar, Woizek, Mebahiah)

Bugfixes and balancing
- [x] Elizabeth AI will now get additional support units
- [x] Slightly increased Ogrus AI happiness cheat
- [x] Fixed a bug that prevented that Gryx AI gets advanced units after completing his experiments
- [x] the Gold Wyvern's spawns will now be weaker in early game
- [x] fixed Broken Spirit-status effect for Zarzissh's heroes
- [x] removed limits from the „inflame“ mechanic for Zarzissh

Thanks for all the feedback! :)

Update: 3 Mar @ 2:46pm

Hotfix
- [x] added a warning that half of the time before the dark harlekin's arrival has passed
- [x] closed a breach in the fogwall around the Immortal Realms
- [x] fixed blowing the tunnels scripts not working correctly
- [x] increased the number of units spawning during the machine rebellion event
- [x] fixed animal farm revolution continuation after Porky's defeat
- [x] fixed a bug that let Xander invade Emrilia even after his scouts have been defeated in time
- [x] fixed Zarzissh prophet's continue to destroy neutral cities even after the end of her prophetess
- [x] fixed Elizabeth and Ogrus not declaring war on each other during high noon
- [x] removed goblin marauders that could potentially interfere with Ogrus scripts
- [x] added 2 new heroes (Ulfar the Cold and Theodorus)

Thanks for the feedback! :)

Update: 24 Feb @ 5:34am

Hotfix
- [x] fixed a bug that caused Zarzissh‘s missionaries to convert her own cities
- [x] removed swallow ability from ogres
- [x] added inspiring aura to dragon manifestations
- [x] added 2 heroes (Ophelia and Gabriel)

Update: 20 Feb @ 2:22pm

Update core features
- [x] added 30 new dynamic events
- [x] added 14 new ending themes
- [x] rebalanced AI performance

Additional features
- [x] added 4 unique heroes (the Managorger, Naan and Elsa, the Serpent)
- [x] added new units: troll variants, majestic serpent, the Ghostly Being, the Dark Lord, President Pork, cockatrice boss

Bugfixes and balancing
- [x] changed Ogrus‘ color to yellow/gold
- [x] changed font size of deep cave text markers

Update: 7 Oct, 2024 @ 10:17am

Update core features
- [x] completed Bariclars Rebellion system
- [x] completed Arshacks Bloodlust system
- [x] completed Arshacks starting event
- [x] redesigned player classes system
- [x] redesigned Arshacks (anti-)spells
- [x] added new epiloge describing the orc's fate

Additional features
- [x] raditation warnings for new players (Elizabeth and Zarzissh only)
- [x] Silent Meadow now has city walls (thanks for the feedback :))
- [x] Re-added the kingslayer boar to the game

Bugfixes and balancing
- [x] Script implementation to increase the game stability: Deactivation of unnecessary triggers and/or optional systems depending on player/ai-settings and leader deaths.
- [x] Fixed script settings for Sedna when she enters a city during the red veil (Bariclar was made responsible for her destruction)
- [x] Deactivated empire quests
- [x] fixed missing triggers for Gulls Nest, Grimglade and Rocky Hollow
- [x] fixed some misspellings in Bariclar's texts

Update: 9 Aug, 2024 @ 3:39am

Update core features
- [x] added Lissandra's core features and quests in the Immortal Realms, including a complex happiness-system, new story elements and the elves civil war mechanic.

Additional features
- [x] added additional ghost-spy messages for Elizabeth
- [x] added happiness reward for Sedna after defeating the Deathdigger Clan
- [x] reworked river visuals
- [x] added Glitter (item)
- [x] added new ogre variants

Bugfixes and balancing
- [x] fixed missing Ogrus Story Messages
- [x] fixed Firstborn Council Rebellion not working correctly
- [x] fixed wrong name of Fyra's Quiver
- [x] Fixed the spawning of djinn lamp units for Ferdinand.
- [x] added additional AI Arshack spawns
- [x] removed class abilities that influenced the cost of spellcasting to prevent crashes
- [x] removed spawn lists and replaced the system by a timer based script system to prevent crashes
- [x] corrected the position of some text markers
- [x] reworked the mirror pond links
- [x] removed some displaced guard units

Update: 24 Jun, 2024 @ 3:12pm

Update core features
- [x] added Treasures and Taxes (Ogrus core gameplay features)
- [x] restored Ogrus Brother event and added a new rescue mechanic
- [x] added 3 new epilogue stats for the Thunderguild.

Additional features
- [x] added Royal Soldier mini event (Elizabeth)
- [x] added 6 Merfolk Nests (unique adventure sets and fixed rewards)

Bugfixes and balancing
- [x] fixed meeting multiple leaders at once when joining Ogrus (while playing as Elizabeth)

Update: 23 May, 2024 @ 2:37pm

Update core features
- [x] restored Sedna's start event
- [x] restored and enhanced Sedna's wrath system
- [x] added new "High Noon" dialoge system (played when only 2 factions are left)

Additional features
- [x] renamed Zarzissh
- [x] implemented a rework of the Gold Wyvern Disciples
- [x] added spirit weakness for Ogrus' Dwarves
- [x] added tropical domain for Zarzissh
- [x] added a mountain-free-passage to the volcano underground
- [x] added unique adventure list for catalyst structures

Bugfixes and balancing
- [x] fixed a bug that prevented the potential destruction of 2 cities during Sedna's death event
- [x] fixed unintential activation of gryx experiment
- [x] fixed some city happiness settings towards Ogrus
- [x] fixed Gryx experiment plotstopper bug
- [x] removed unused timers which caused script errors whenever Bariclar entered a city
- [x] fixed Bariclar's scripts firing when one of his units enters a ruin
- [x] fixed Ogrus Peacemaker Ability not working (which led to a removal of his special item)
- [x] fixed wrong dialog when Arshack and Ogrus meet