Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Shapeshifting
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Update: 26. Sep. 2020 um 8:54

PATCH NOTES - BALANCE CHANGES
Version 1.0.3.4

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Balance Changes

Tree Shape
  • Fixed an issue where Tranquility's status icon did not appear correctly.

Update: 21. Sep. 2020 um 17:58

PATCH NOTES - BALANCE CHANGES
Version 1.0.3.3

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Balance Changes

Shapeshifting
  • The polymorphic damage bonus has been reduced to 5%.
  • The polymorphic damage bonus now applies to basic weapon attacks. (This change has been noted in the Shapeshifting status)
    Note: These changes are only applicable to those using the NSE.

Incarnate King Shape
  • Base weapon damage increased by 10%.

Werewolf Shape
  • Base weapon damage increased by 15%.

Nature's Guardian
  • Nature's Guardian has undergone several statistical damage changes. These changes amount to a roughly ~35% reduction in damage.

Starfall
  • Base damage increased by 15%.
  • AP cost reduced by 1.

Frostmourne Unique Weapon
  • Weapon damage has been significantly increased, amounting to a roughly ~57% damage increase.

Update: 4. Sep. 2020 um 20:19

PATCH NOTES - BUG FIXES
Version 1.0.3.2

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Bug Fixes

Shapeshifting
  • Fixed an issue that caused a crash to desktop when Shapeshifting while that character has Adrenaline memorized from Odinblade's Scoundrel Overhaul.

Update: 30. Aug. 2020 um 6:56

PATCH NOTES - BUG FIXES
Version 1.0.3.1

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Bug Fixes

Shapeshifting - Tags
  • Tag strings will now read correctly when Shapeshifting from an Origin character.

Update: 26. Aug. 2020 um 8:38

PATCH NOTES - BUG FIXES
Version 1.0.3.0

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Bug Fixes

Shapeshifting - General
  • While shapeshifting, skills will now correctly be prevented from being used if not a Shapeshifting-allowed skill.

Beetle Form
  • Beetle Blast skill now properly displays its icon.

Update: 16. Aug. 2020 um 12:41

Update: 11. Aug. 2020 um 13:44

Update: 29. Juli 2020 um 18:44

Update: 29. Juli 2020 um 15:47

Update: 20. Juli 2020 um 14:49