Unturned

Unturned

Christmas In July
Showing 1-3 of 3 entries
Update: 24 Dec, 2019 @ 2:39pm

Update: 23 Dec, 2019 @ 9:24pm

Update: 23 Dec, 2019 @ 8:44pm

Christmas in July has been updated for the Holiday Season to version 2.0, the major changes are catalogued below.

Gameplay & Visual Changes:

-Nightlife Area (Area with the Hotelf and Elf Esteem) have been rearranged in order to flow better with the core part of the map
-The Trainyard has been rearranged to provide a new flank route into the Nightlife Area, and to prevent players from getting stuck after either spawning or running into the area
-The Grandtree has received a snowy dusting and now functions as a tree, rather than an object, meaning it now supports the "Old Trees" setting
-Large Mountains have sprung up around the map, Santa's Snow-Be-Gone spell must have broken!
-The map now utilizes the new Fog Systems, with thick fog present at all times.
-Ice Boulders have jetted out of a number of surfaces
-The map has been upgraded to Devkit terrain to allow for more complex terrain and doge the use of Hole Volumes
-Telelfporter Pins have been rearranged in order to keep fit the new layout
-Telelfporter Pins now grant the Revolver and Bauble bow, the player no longer spawns with them
-The Ice Caves are no longer slippery
-Added an Ice Material to the map, and painted at around some boulder walls
-Added a snow track from the scenic Train Yard out into the Wilderness
-Added Back the train, now outside of the map to prevent problems with a Server disagreeing with the client on where collision is
-Coal objects have been updated to be consistent with each other texture-wise, the texture has also been redone.
-Coal Steampunk Snowdude has been rotated in order to face his new guests
-The Church and Hotelf have spawned their locations.
-The Pastor has taken a Chill Pill
-Canyon Arena objects have been replaced with duplicates in order to not require Canyon Arena as a download, thanks for providing them Danaby2!
-All Mythical presents have been removed from the outskirts of the map (In order to force players who want powerful weapons to gamble their lives)
-Most Presents have been replaced


Items:

New Items!
-Needler: An Epic Burst AR, like the Evergreen, it causes guaranteed bleeding.
-Banana Split: A Rare SMG that fires two bullets at once, causes guaranteed hallucinations.
-Trumpet: Doot.
-Hot Chocolate: A throwable cup of hot chocolate, causes third-degree burns!
-Belsnickel - Replaces the MTDHDBFS


Changed the following ammo to refill after consumed, said items were also removed from spawn tables and no longer drop on death:
-Baubles
-Evergreen Shells
-20 Round Holy Glockamole Chips
-Icebreaker Cartridges
-Icikill Magazines
-Silent Knight Magazines
-Mango Magnum Rounds
-Snow Canisters
-Toy Gun Rounds
-Water Tanks
-Watermelon Seeds
- Railroad Spikes

-All items from the Random Present now have the same chance of dropping.

-The MTDHDBFS has been removed
-All ammo types that are now infinite have been removed from the spawn tables, making all weapons and items more common as a result
-Cookie Cocktail's value is now 40, up from 20
-Holy Glockamole Ammo has been removed from the crate
-Mango Magnum and the Holy Glockamole remain at a value of 20
-Scattermelon value is now 15, down from 20 (8.3% Drop Chance)
-Railroad Gun's value is now 10, down from 20 (5.6% Drop Chance)
-Renamed Glockamole to Holy Glockamole
-Removed the Holy Glockamole's semi-automatic mode.

-Toy Gun's damage has been buffed to 50

-Mango Magnum's damage has been buffed to 60
-Mango Magnum's Headshot multiplier has been increased to 1.3 (From 1.1), all other multipliers have been removed
-Mango Magnum can now inflict Hallucinations

-Holy Glockamole's damage has been buffed to 30 (Up from 25)
-Holy Glockamole can now inflict Hallucinations
-Holy Glockamole's Rarity has been changed to Uncommon

-Scattermelon can now inflict Hallucinations
-Scattermelon damage has been nerfed to *blank*, from *blank*
-Scattermelon's pellets have been reduced to 3 from 4
-Scattermelon's Player damage multipliers have been tweaked (Headshot Multiplier lowered to 1, all other multipliers have stayed the same)
-Scattermelon's rarity has been changed to Epic

-Bauble Bow will now always inflict bleeding
-Evergreen will now always inflict bleeding
-Evergreen now does 40 damage, up from 35

-Icikill will now always break legs
-Icikill's downtime between shots has been reduced to 10 from 50 (This change was made in order to give the gun a fighting chance against the Krampus, which previously dominated. The gun breaking legs was also implemented alongside the fast shooting speed to allow for users to quickly shut down targets in case they weren't killed by the initial shot)

-Reingun's ammo has been increased to 100, from 75

-Mega Douser's damage has been lower to 17, from 20

-Snowball Launcher's damage has been increased to 45, from 30.
-Snowball Launcher's Range has been increased to 9, from 8.

-Santa Slayer's damage decreased to 45, from 50.

-Removed Nelsonbrine
-Restocked Sydney and Homeboy Harry's stash