Portal 2

Portal 2

The Climb - Part 1
Showing 1-4 of 4 entries
Update: 30 Jan, 2020 @ 1:02pm

Patch 1 patchnotes

====== General ========================
- Added more cubemaps
- Fixed all fizzler textures


====== Pump Station Alpha =============

- Added sound to pump lever
- Added clips to first chamber entrance elevator
- Added grating to floor near the lake
- Updated textures and models
- Updated lighting at alpha pump station
- Updated lake water
- Updated portal gun position
- Updated exit door trigger position in blue puzzle
- Fixed light origins in pump station office
- Fixed rock displacements
- Cleaned up alpha puzzle exit
- Brightened up train crash area
- Brightened up room after wall jump


====== Test Chamber 1 =================

- Updated textures and models


====== Pump Station Beta ==============

- Added sound to pump lever
- Added placement helpers
- Added a singular cable to the beta pump station geodome
- Added sound to gel dropper button
- Fixed cables
- Fixed overlays at ramp
- Overhauled platform puzzle
- Brightened up the entire area
- Increased projected texture brightness
- Gel button door now permanently open


====== Test Chamber 2 ================

- Added grating to floor button
- Added signage to floor button
- Added light source props for projected texture
- Updated button position
- Updated indicator lights
- Moved cube dropper platform back


====== Pump Station Gamma =============

- Fixed light and nodraw
- Fixed Z fighting in vault door offices
- Entry door now closes behind


====== Transition Seal ================

- Added fizzler to entry elevator
- Added autosave on vault door opening
- Updated orange gel trajectory
- Updated flings
- Updated vault door model
- Removed tripping hazard in offices
- Fixed decals
- Fixed pipes above vault door
- Fixed seethrough props
- Hatch button doesn't move back anymore

Update: 30 Jan, 2020 @ 1:00pm

Test update

Update: 30 Jan, 2020 @ 12:59pm

Test update

Update: 28 Dec, 2019 @ 3:03pm