Company of Heroes 2

Company of Heroes 2

(2 - 4) Adler Kanal-Winter
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Update: 11 May, 2022 @ 8:20pm

v1.01 Splash Screen Update

Update: 30 Dec, 2019 @ 11:56am

v1.00 Initial STEAM upload.

Port from v1.05 of Adler Kanal map, winterised.



STEAM BLURB:
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A rural canal, intersected by an autobann, becomes the scene for an intense battle, as two armies rush to secure the bridge crossing for themselves. To add to the struggle, it is rumoured that a new German super tank that was crippled by an airstike this morning may be still functional. A great prize too whom can secure it first! Capture or destroy it... a tough call.

Best played with my Luftwaffe Angriff mod (for all vehicles, increased ranges, smoke & defences), but works fine with Vanilla COH2. The map attempts to strike a ballance between asthetics & playabilty. It is designed to allow movement of all vehicles in all areas, the placement of OKW HQs & UK emplacements. It also is built to aid the AI so you have rich, intense battles.

Summer Version HERE
8 Player Winter Version HERE
8 Player Version HERE


Recommended for use with my Angriff Series of mods, but works fine with Vanilla COH2.

Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff


Luftwaffe Angriff Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Axis have 6 man squads.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hull-downed. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements for all & MG pits for Brit & Rus.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits for Russia & US; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for the Axis & British.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.

LUFTWAFFE ANGRIFF MOD



I love making mods, & I hope you enjoy playing them. Please feel free to help support me, this is literally what I do for a living. Your help puts food in my mouth. I do do custom mods by commission also. contact me for info & a quote.

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