DEADBOLT

DEADBOLT

Reincarnation of a Community
Showing 1-7 of 7 entries
Update: 14 Jan, 2023 @ 7:23pm

Major Update:
- Revised many of the enemy placements in the Hard Mode level maps
- Removed many of the excessive decor in all the playable maps except the RPD levels
The RPD Levels could not be adjusted for anything since the levels crashed the Editor -I work with the DCP
version of the Editor, so that's honestly surprising in a very bad way-
- Did a lot of redesigns in maps: difficulty, vents, and optimization
- Removed the excessive lighting in Puddin's finale for optimization
- Fixed the Level Transition bug between Jag's and Square's map.
- Did a whole lot of minor things that only I will notice that contributed to map optimization: resizing the floors, decreasing map size, less decor, less lighting, etc.

Maps that were touched: The beginning dialogue levels, Puddin's, Square's, Jag's, and some of Cheese's levels
Maps that were not touched: RPD's levels (due to an unexplainable crashing), some dialogue maps, and the last 2 Classic Cheese levels.

Update: 26 Jul, 2020 @ 9:22am

+ Major optimization on both RPD's maps
+ Nerfed RPD's map (enemy wise)
+ Dialogue grammar and spelling fixed (throughout the collection)
+ Secret?

Update: 2 Jan, 2020 @ 2:27pm

Update: 1 Jan, 2020 @ 3:57pm

Update: 1 Jan, 2020 @ 11:33am

Lots and lots of bug fixes

Update: 31 Dec, 2019 @ 7:24pm

Update: 31 Dec, 2019 @ 1:58pm