Garry's Mod

Garry's Mod

Ravenholm Town
Showing 1-6 of 6 entries
Update: 31 Oct, 2022 @ 1:42pm

- Added NextBot NavMesh
- Added Admin Room
- Fixed the water tower sometimes using an incorrect model
- Fixed some missing E3 beach ship models

Update: 21 Nov, 2020 @ 6:11am

The map has received the following changes:
- Fixed some objects sharing names when they should not
- Fixed couple of ladders not working correctly

Update: 9 Nov, 2020 @ 3:15pm

The map has received the following changes:
- Increased 3D skybox size (request)
- Updated the fog depth and colour to create a more natural transition between map and skybox
- Fixed some physics props being breakable
- Fixed a bug where enemies would shoot the dumpster at DOG's patch (reported by "ok bye")
- Added Half-Life 2 Beta lake area
- Added custom lake soundscape
- Bug, the lake properller and ladder shares the same name as another one.

Update: 11 Jan, 2020 @ 8:48am

The map has received the following changes:
- Fixed LDR cubemaps not being build in the last patch.
- Fixed occluders not working correctly because of a texturing error.
- Fixed a sawblade's lever moving in the wrong direction upon use.
- Added areaportal wall deviders to keep FPS high.

Update: 6 Jan, 2020 @ 2:13pm

The map has received the following changes:
- Fixed a hole in a model
- Fixed a missing model
- Fixed some minor lighting bugs
- Fixed the minecart blade could be used by the player
- Fixed the minecart would not move back up if disabled fast enough
- Fixed the minecart blade not being titled
- Fixed some small clipping problems
- Fixed hopefully the default cubemaps missing for some people
- Fixed the 'R_DrawDecalsAll' error in most cases but still might occour sometimes
- Changed the map clip height to allow enemies like gunships to fly around
- Changed the skybox height in the entrance ravenholm area to be higher up
- Changed the tonemap settings for the map to decrease the darkness
‏‏‎ ‏‏‎ - Before: bloom=1, exposuremin=0.5, exposuremax=0.8
‏‏‎ ‏‏‎ - Now: bloom=0.1, exposuremin=2, exposuremax=3
- Added model and overlay fadeout to almost all entries
- Added more AI air nodes in the sky, so that there is now a level below and above the clip
- Added more hint brushes and compiled VVIS final for better performance

Update: 2 Jan, 2020 @ 12:41pm

The map has received the following changes:
- Initial upload of the map.