Garry's Mod

Garry's Mod

City 22
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Update: 9 Dec, 2021 @ 12:28am

I said this is discontinued, so why am I working on it? Because I don't care.

  • Added mountains
  • Changed ground texture to rock/grass
  • Changed lake texture to dev_water3
  • Rebuilt building brushwork on all buildings (it was bad)
  • Added grass (and massive grass)
  • Added more trees
  • Added HEAPS of decals
  • Added intermediate area for stairwell, just don't fall...
  • Added cubemaps
  • Fixed under-map area which was adding unneeded visleaves
  • 'h3' room says HI now
  • Added clipping to vent
  • Ladder is an entity ladder rather than a brush
  • Borders around building tops are a better texture
  • Insides of buildings are no longer just concrete
  • Nodraws better
  • Moved some trees in the skybox
  • Disabled shadows on factory
  • Retextured road
  • Aligned things to hammer grid correctly (broken before from resizing)
  • Moved a couch one hammer unit. I won't tell you which.

Update: 19 Jan, 2020 @ 12:21am

Beta 8
  • Updated fog colour
  • Updated fog max distance
  • Added clipping around road edges to reduce jolt and stop movement being halted when jumping there
  • Changed all playerclip brushes to clip brushes to work with NPCs
  • Changed clipping around whiteroom to funnel player down and not get stuck
  • Updated navigation mesh
  • Updated AI Node grid
  • Added shack to park
  • Added areaportals for optimisation
  • Changed clipping on fence

Update: 18 Jan, 2020 @ 10:40pm

Beta 7.1
  • Fixed version of map uploaded to workshop (oops)
  • Updated thumbnail

Update: 18 Jan, 2020 @ 6:48pm

Beta 7
  • Changed lighting
  • Changed 2D skybox texture
  • Re-aligned 3D skybox
  • Teleporters now work with NPCs
  • Added table to building inside
  • Added streetlamps
  • Adjusted 3D skybox buildings
  • Diffused shadows more
  • Fixed texture scaling on displacements
  • Edited clipping on fences to not get stuck

Update: 17 Jan, 2020 @ 9:51pm

Beta 6
  • Added Navigation Mesh
  • Added AI Nodes (thanks "Jack"!)
  • Expanded park area
  • Added fence to skatepark
  • Added indoor area to one of the skyscrapers
  • Fixed some issues with skybox buildings
  • Adjusted skybox buildings
  • Adjusted skybox roads
  • Added hilly area in skybox
  • Converted some brushes to func_detail(s)

Update: 16 Jan, 2020 @ 1:03am

Beta 5
  • Added explorable vent
  • General optimisation

Update: 13 Jan, 2020 @ 7:51pm

Beta 4
  • Expanded skybox again
  • Added more skybox props
  • Fixed grass issue
  • Optimised with func_detail(s)
  • Added supports for arch building (to make more sense)
  • Updated in-game photo
  • Updated workshop photo
  • fixed issue with displacement
  • Added more nodraw brushfaces to optimise
  • Added proper collision on fences and ladde

Update: 13 Jan, 2020 @ 3:50pm

Beta 3.1
  • Added in-game thumbnail to look better.

Update: 13 Jan, 2020 @ 3:31pm

Beta 3
  • Fixed road alignment with skybox
  • Fixed texture scaling with skybox
  • Added skyscraper texture variation
  • Added railing to roofs
  • Added door to top of skyscraper
  • Added trees
  • Grass is now displacements
  • Added foliage
  • Extended skybox
  • Added skybox skyscrapers
  • Other minor tweaks.

Update: 13 Jan, 2020 @ 3:56am

Beta 2
  • Added 'train'
  • fixed some stuff with the skybox.