STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Empire at War 4.0.65
Showing 1-9 of 9 entries
Update: 18 Jul, 2022 @ 3:23pm


Changes 1.0.8:
- Fixed Venator Cruiser model
- Fixed Venator Cruiser death animation
- Added traderoute from Mon Calamari to Yavin IV for GC "EaW - Galactic Conflict (UEAW)" to prevent softlocks (requires restart)
- Added traderoute from Mon Calamari to Shola for GC "EaW - Galactic Conflict (UEAW)" to prevent softlocks (requires restart)
- Added traderoute from Ryloth to Shola for GC "EaW - Galactic Conflict (UEAW)" to prevent softlocks (requires restart)
- Added traderoute from Bonadan to Yavin IV for GC "EaW - Galactic Conflict (UEAW)" to prevent softlocks (requires restart)
- Added traderoute from Dantooine to Bonadan for GC "EaW - Galactic Conflict (UEAW)" to prevent softlocks (requires restart)
- Fixed Admiral Piett duplication bug on normal GCs by adding new scripts
- Fixed Admiral Piett spelling issue
- Inserted missing Darth Vader (TIE) into normal GC "Clusters" as intended,
affects Single- and Multiplayer
- Inserted missing Darth Vader (TIE) into normal GC "Rim World Conflict" as intended,
affects Single- and Multiplayer
- Inserted missing Darth Vader (TIE) into normal GC "Gateways" as intended,
affects Single- and Multiplayer
- Inserted missing Darth Vader (TIE) into normal GC "Origin of Corruption" as intended,
affects Single- and Multiplayer
- Inserted missing Darth Vader (TIE) into normal GC "Heart of the Maw" as intended,
affects Single- and Multiplayer
- Replaced Multiplayer "Equal Footing"- Campaign (GC) with ported "Galaxy at War (UEAW)"- Campaign (GC)



Update: 16 Jul, 2022 @ 3:53pm


Changes 1.0.7:
- Fixed AI ground unit bug
- Slight difficulty adjustments
- Reinforcement capture point changes



Update: 9 Jul, 2022 @ 6:40am


Changes 1.0.6:
- Fixed Reinforcement capture point bug
- Increased skirmish land population limit to 50



Update: 8 Jul, 2022 @ 3:42pm


Changes 1.0.5:
- AI tweaks
- Slight difficulty adjustments
- Changed file structure for adding Multiplayer Campaigns (GCs)
- Added Multiplayer "Origin of Corruption"- Campaign (GC)
- Added Multiplayer "Heart of the Maw"- Campaign (GC)
- Added Multiplayer "Rim World Conflict"- Campaign (GC)
- Added Multiplayer "Gateways"- Campaign (GC)
- Added Multiplayer "Clusters"- Campaign (GC)
- Added Multiplayer "Equal Footing"- Campaign (GC)
- Fixed wrong Corulag map preview image by creating a new one, now displays as intended
- Reworked Starbase combat power
- Changed Kashyyyk back to normal FOC map (land) due to massive bugs, as intended
- Nebulon-B Frigate affiliation changed from rebels and underworld to rebels only
- Fixed reinforcement spawn bug, first landed unit doesn't count as two (vanilla bug) anymore
- Other minor changes



Update: 30 Jun, 2022 @ 4:30pm


Changes 1.0.4:
- Story campaign is now fully playable and playtested! (May have to restart the affected missions)
- Added traderoute from Ryloth to Nal Hutta for campaign
- Added traderoute from Honoghr to Nal Hutta for campaign
- Story mission 'Hypori' softlock is fixed, win condition had to be changed
- Story mission 'Dathomir' softlock is fixed, win condition had to be changed
- Story mission 'Bespin' softlock is fixed, win condition had to be changed
- Venator Cruiser health decreased from 3200 to 2800
- Venator Cruiser ability expiration seconds decreased from 15 to 10
- Venator Cruiser required starbase level changed from 2 to 3
- Venator Cruiser fighter bay's spawned units ammount decreased from 4 to 3
- Added missing sounds for Venator Cruiser
- Admiral Piett build bar fixed
- Admiral Piett cost decreased from 30.000 to 20.000
- Admiral Piett build time decreased from 300 to 100
- Admiral Piett population increased from 3 to 15 (Executor)
- Admiral Piett bug fixed, his death caused that he was buildable again
- Admiral Piett behavior fixed, he is now a space unit as intended (only affects saves where he isn't built yet)
- SSD Executor fighter bay's spawned units as underworld fixed
- SSD Executor health increased from 11.000 to 15.000
- SSD Eclipse health decreased from 50.000 to 30.000
- Mara Jade lure ability fixed
- Mara Jade thermal detonator ability fixed
- Bastion space map fixed
- Bastion land map fixed
- Mechis 3 land map fixed
- Removed Nebula Star Destroyer as empire in skimrish
- Removed Nebula Star Destroyer as underworld in skimrish
- Removed E-Wing as underworld in skimrish
- Added Death Star Killer ability to Luke Skywalker (space) alongside DS killer Rogue Squadron hero-unit to prevent softlocks
- Removed IG-88 B's ability to hack the Death Star, it was super annoying that the DS could randomly blow up and your entire fleet was destroyed, also of softlock-reasons
- Added Death Star Killer ability to IG-88 B, he must be in space battle and alive to destroy the Death Star after victory



Update: 26 Jun, 2022 @ 7:39pm


Changes 1.0.3:
- Venator Cruiser build cost increased from 2200 to 2900
- Overall mod-size decreased by 5%
- Other minor changes



Update: 25 Jun, 2022 @ 12:16pm


Changes 1.0.2:
- Dreadnaught Carrier empire/rebels build limit increased from 2 to endless
- Dreadnaught Carrier rebels can be built anywhere now, to align it with empire's version
- Venator Cruisers are buildable in GC at the lowest techlvl now
- Added Venator Cruisers to starbases in skirimish
- Fixed Venator Cruisers hardpoints (fighter bay) bug that causes invincibility
- Repositioning Venator Cruisers hardpoints (fighter bay)



Update: 23 Jun, 2022 @ 10:54am


Changes 1.0.1:
- Added language-files (French, Italian, Spanish, Russian, Polish) to fix the "TEXT MISSING" error
- SSD Executor-class rebels/underworld build limit decreased from 2 to 1
- SSD Executor-class empire build limit increased from 2 to 3
- Death Star 1 cost increased from 20.000 to 25.000
- Death Star 1 population increased from 15 to 20
- Death Star 2 cost increased from 30.000 to 35.000
- Death Star 2 population increased from 15 to 25
- Death Star 2 superlaser fixed, can destroy starbases as intended now
- SSD Eclipse 1 superlaser fixed
- SSD Eclipse 1 population increased from 10 to 15, to align it with SSD Executor-class
- Darkside Adepts affiliation changed from empire and underworld to empire only
- Nebula Star Destroyer affiliation changed from all to rebels only
- Nebula Star Destroyer's fighter bay revised
- Nebula Star Destroyer 'Boost Shield Power' ability added
- E-Wing affiliation changed from all to rebels only
- Venator Cruiser's fighter bay added, can deploy fighters and bombers now



Update: 13 Jan, 2020 @ 3:29pm


First release (private)