Barotrauma

Barotrauma

Explorer
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Update: 16 Oct, 2020 @ 7:26am

- New firing rate for coilguns;
- Repositioning of fire extinguishers;
- New panel for the battery;
- Added hiding places with parts of clown clothes;
- Added a lot of items to the cabinets.

Update: 12 Oct, 2020 @ 12:36pm

- Fix problem in ballast waypoint.

Update: 12 Oct, 2020 @ 12:22pm

- New distinction of crew cabinets;
- New automatic light system in all external spotlights. The lights now remain off until something approaches or is used;
- New lights on the upper and lower cameras;
- New weapons connections to the super capacitor;
- New Railgun control. The front coilgun and Railgun were unified into a single periscope, just press the switch. (3 seconds of continuous firing to trigger the Railgun)
- New ballast division into ballasts A, B and C. Between ballasts A and B there is a door that opens automatically when approaching.
- New signaling when firing depth loads;
- Fix Hull in the compartments adjacent to the ballast;

- Special thanks to @SPEED RUNNER - Z!

Update: 11 Oct, 2020 @ 9:50pm

- Added support for gas tanks in the junction box room
- Added restricted access locker for each crew member;
- Added terminal in the control room;
- Added automatic closing system for airlocks;

Update: 5 Oct, 2020 @ 5:57am

- New approach sensor shutdown system when docked;
- New Wi-Fi receiver to intercept enemy transmissions and distress calls;
(For now, the Dugong wreck is the only submarine that has a distress call in the game (channel 911))
- New ballast neutral value;
- Add an external camera;
- Free access to the weapons room and a safe with restricted access;
- Changing the position of the lights in the gunnery compartment;

Special thanks to everyone who used the submarine and saw it change so many times. :))

Update: 30 Sep, 2020 @ 6:43am

- New hull painting (I hope you like it);
- 250% increase in battery charge;
- Reactor consumption balance. Now, depending on consumption, it consumes more or less fuel, no longer consuming at a fixed rate;

Update: 28 Sep, 2020 @ 6:01pm

- Fix rotation of the coilguns;
- Add fabricator;
- Fix reactor out/in put at commander's room.

Update: 20 Aug, 2020 @ 5:30pm

- System that, when docked, opens the hatch and turns off the reactor;
- Change in the commander's panel.

Update: 6 Aug, 2020 @ 8:07am

- Add more battery charge and 3 switchable states: Off (light off), Economic mode (orange light), On (red light).
The economic mode provides energy to the navigation system only.

Update: 3 Aug, 2020 @ 9:23am

Fix waypoints problems