Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Skirmisher Ammo + Siege Artillery Mod
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Update: 16 Dec, 2013 @ 3:23pm

Change XIV.

-Reduced torch reload time by 1/2, now it is set to 5x the original reload rate instead of 10x. This was done because I perhaps went too far and totally crippled the AI's ability to win siege battles. I would rather not go any lower than this 5x (60) torch reload rate however.

Update: 10 Dec, 2013 @ 1:44am

Change XIII.

-Reverted ship siege engine reload times back to original speed. This was done because slower reload times for land siege units is a good change and is more realistic, but naval battles are such that they happen at a much accelerated pace so the original reload time was more fitting, where as slower reload time for land units creates a more realistic siege. Also, it can perhaps be rationalized that ships have a whole crew devoted to reloading the siege weapons so (at the very least) moving the ammunition to the gun can happen at a faster rate.

Update: 9 Dec, 2013 @ 8:41pm

Change XII.

-Further increased the torch reload time to now, 10x the original level (120). This is done because, obviously, I hate torches burning down gates and I think it is gamey. You can still do it, but to do it quickly you will need to employ your entire army, and it will take quite some time.

Update: 8 Dec, 2013 @ 12:50am

Change XI.

-Further reduced reload time of pilum (now 1/2 again, total of 1/4 the original); now it is comparable to the javelin reload time. This was done to further eradicate the excessive reload time the original game applied to it because it was to arbitrarily prevent them deploying both pila in one single precurser charge.

Update: 7 Dec, 2013 @ 5:04pm

Change X.

-Small correction to previous update (change IX), "improved" slingers are set at the intended/correct accuracy level now.

Update: 7 Dec, 2013 @ 4:46pm

Change IX.

-Increased all javelin/pilum unit accuracy slightly as it was felt that they were reduced a little too much in the previous changes (they are still less than half as accurate as the standard game).

-Reduced the accuracy of non-lead type slingers slightly, lead slingers are left the same. This was done because historically lead slingers could achieve higher levels of accuracy because the shot was cast and consistently the same weight and size, where as ordinary slingers had a bag full of irregular rocks that was difficult to fire with consistency. This means that Greek and Iberian (Rhodian and Balearic) slingers are the most effective and desirable.

Base accuracy is now:

Javelin: 2 (5 in standard game)
Pilum: 2 (5)
Slingshot, regular and "improved": 2 (5)
Slingshot, lead: 3 (5)
Bow: 5 (5)

Update: 7 Dec, 2013 @ 3:20pm

Change VIII.

-Corrected Roman ballista accuracy levels to match other factions (is was inadvertantly slightly lower than the rest).

Update: 7 Dec, 2013 @ 1:43pm

Change VII.

-Reduced the reload time of the pilum by 1/2 (now 20, vs the original 40, which is still higher than the normal javelin reload time or 9). This was done because in the original game the pilum had an extremely long reload time to prevent them from throwing two pila before they closed with their target on their precurser throws (while charging). This change is intended to still have it take a little longer to reload than a javelin, because you may not want them to throw both at a single target, so you at least have some time to tell them to hold fire. This time may change lower in the future if it is deemed better to give them a comparable reload rate to javalins.

Update: 6 Dec, 2013 @ 11:22pm

Change VI.

-Increased the armor penetration value of the pilum by 1.5x (12), which puts it a little above the ordinary javelin (10). This was done because historically it has been said that the pilum had greater penetration power, being able to penetrate shields whereas a normal javelin could not.

Update: 6 Dec, 2013 @ 5:38pm

Change V.

-Slightly increased the pilum range so that they are used at a more realistic distance and to make them useful in the defense (where the enemy is sprinting). This gives the roman units more time to switch weapons and deploy the pilum.