Arma 3
Overthrow WW2 (SP/COOP20)
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Update: 31 May @ 5:49am

v.3.4.7.0

- Dress system has been improved and optimized
- The "rearm" command now reloads the player's additional weapons as well, not just the main weapon
- Added "dress" command to display weight coefficient for worn German uniforms (to determine how much the player looks like a German soldier for AI).
- Improved procedure for unflipping non-local vehicles (on a dedicated server)
- Stg-44 and FG-42 shot volume reduced by 30%, MP-40 by 20%
- Fixed lack of material table for trench digging feature, which caused the option to be unavailable in many cases.
- Enemies now react correctly to being hit by vehicles when playing on a dedicated server.
- Collision with foot units is disabled for GM bikes

Update: 31 May @ 2:04am

Update: 30 May @ 5:07pm

Update: 30 May @ 3:04pm

v.3.4.6.3

- Fixed a problem with assembling machine guns, as well as with their reloading immediately after assembly
- Fixed display of waypoints in [0,0] for player units
- Improved the system of weighting coefficients for German ammunition on players (written before adding elements from SA, so many combinations of items did not give bonuses).
- Improved the algorithm of tank missions - now single tanks after the death of the paratroopers, in potentially dangerous conditions (lack of friendly units nearby) return to the base, rather than remain in place as before, becoming an easy target.
- In case of a mine explosion, onboard troops jump off at once
- Added sniper rifle to the French agent in the castle
- Trailers from SPEX will now not be attacked by the enemy
- Killing officers now reduces the parameters of the group's units for quite a long time if there are no other officers nearby

Update: 29 May @ 2:29pm

v.3.4.6.2

Update: 25 May @ 6:04pm

v.3.4.6.1

Update: 24 May @ 6:49pm

Update: 24 May @ 5:21pm

v.3.4.6.0

Update: 20 May @ 5:40pm

Update: 20 May @ 4:38am