Arma 3
Overthrow WW2 (SP/COOP20)
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Update: 19 May @ 7:08pm

Update: 19 May @ 2:53pm

Update: 19 May @ 7:38am

Update: 19 May @ 7:22am

v.3.4.5.2

- Added partial SPEX support, US trailers will be available for ordering
- Added whistle (FoW), besides the standard mode (T by default), two separate modes are available, short and long, User17 and 18 respectively.
- Fixed communication problem with units inside vehicles via infantry radios
- Fixed the incorrect class of one of the German M3 “Scout” vehicles
- Fixed the lack of a correct radio unit on Sdkfz 251 C1
- Fixed machine gun position on the base “Artillery Position”
- Fixed replacement of wheels on vehicles
- Fixed problem with Germans attacking the player at the very beginning of the game
- Menu buttons for interaction with AI units are now activated only when the corresponding action is available.

Update: 16 May @ 5:49pm

v. 3.4.5.0

- Increased damage of handheld weapons
- Fixed appearance of killed recruits
- Fixed behavior of units in attacking columns
- Fixed behavior of some armored vehicles in columns (Sdkfz 222)
- Fixed battles that after some time involved only stormtroopers
- Fixed incorrect accounting of bombers and scout planes due to unstable code work in waypoints, system rewritten
- Improved system for detecting equipment loss when other players are connected
- Fixed a bug where players became invulnerable after being healed
- Fixed lack of ammunition on some checkpoint machine guns
- Added “Follow Me” button to the menu - for cases when units refuse to follow the player
- Improved fire system for machine guns
- Armored vehicles will use autocannons more often when firing at infantry.
- Improved engine starting system, also now by default the engine does not turn off on exit (can be changed by mission option).
- If you have a vest and a backpack radio at the same time, the charge level for each is now correctly displayed.
- Vehicles are less likely to stall on slopes
- Mines placed on bridges now loads correctly
- Implemented a solution for cases of some units appearing under stone textures
- Changed sounds for PPSh and Thompson
- Mines are now more expensive to produce

Update: 15 May @ 5:41pm

Update: 13 May @ 4:19pm

v.3.4.4.4

Update: 10 Mar @ 5:14am

Engine startup script improved

Update: 8 Mar @ 7:51am

v.3.4.4.3

Update: 27 Feb @ 6:12pm

v.3.4.4.2