Arma 3
Overthrow WW2 (SP/COOP20)
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Update: 15 Jan, 2021 @ 8:03am

1.7.0
- Players now can respawn near AI group members, if they are within 200 m from a body.
- Added an option for saving/restoring loadouts in vehicles, and for requesting random loadout from a warehouse (see Discord for details: https://discord.com/channels/641629803077828650/659772475197882368/799678628123639858).
You can see the info about saved loadout in a vehicle info panel.
- The factory now can retreive resources from a warehouse too, as from the box. Produced items now will be moved to the warehouse directly, to avoid annoying micromanagement.
- Added missed 5 round clip for Springfiels rifle to US agent.
- Germans no longer deploy FOBs near abandoned towns.
- Dialogues with agents have been rewritten, thanks to Human Being.
- Fixed some errors with classes in IFA3 and Liberation mods
- Fixed an issue with stacking numerous InventoryOpened EHs, that could lead to significant delays when opening inventory.
- Removed shop icons from a map
- Removed a map from player's house furniture (the sleep option still available at the camp)
- Revealing algorithm optimized, to be more CPU friendly

Update: 13 Jan, 2021 @ 10:41am

1.6.0.3
- Fixed respawn handler
- Fixed weapons disappearing at load
- Light tanks no longer come if the target is tank
- New recruits no longer take armor vest from a warehouse
- Tankmen take SMGs ans pistols from a warehouse

Update: 12 Jan, 2021 @ 6:27am

Fixed some script didn't work due to incorrect players count

Update: 11 Jan, 2021 @ 4:40pm

Update: 11 Jan, 2021 @ 4:40pm

Update: 11 Jan, 2021 @ 2:49pm

Update: 11 Jan, 2021 @ 10:12am

Update: 10 Jan, 2021 @ 6:43pm

1.6.0
- Abandoned towns now marked with a black marker
- Abandoned towns now don't spawn street lamps, house lighting or ambient vehicles
- The fog heavily affects a visibility for german recon vehicles
- Fuel trucks now refuelled after load for easy and medium difficulties
- You can now intercept radio messages about upcoming artillery barrages
- Added some ambient vehicles to vicinity of Oreokastro for new games
- Warehouse code rewritten using Dictionary, fixed exploit with items could disappear when two or more players uses the warehouse
- Ammoboxes now automatically owned once opened by players
- Added a boat in Agia Triada (Kalithea bay)
- German halftrucks now can rearm german stationary MGs
- Ammo count for mortars doubled
- Added Nebelwerfers in german base garrisons
- If germans win the battle, all german vehicles at the captured base shall be moved to the base garrison
- Increased capacity for some backpacks, backpacks in an import dialog now sorted by its capacity
- More safe S/L, it now ignores invalid vehicle (if you removed some mods)
- Fixes for reveal algorithm (didn't work for vehicle occupants)
- Fixed base lighting hasn't been enabled after load at night
- Fixed german vehicles not returning to a vehicle pool - you may need to restore the number of lost german vehicles
- Fixed incorrect number of lost vehicles was restored
- Fixed paratroopers could come even if german don't have planes in a pool
- Fixed mines didn't work after loading
- Fixes for german QRF columns
- Fixed jobs hasn't been generated after some time
- Fixed paratroopers didn't have optics for FG-42
- Fixed gun towing
- Fixed resource transfer
- Fixed some indestructible walls at german bases

Update: 4 Jan, 2021 @ 7:03pm

1.5.2.1
Fixed statics not saved properly

Update: 4 Jan, 2021 @ 11:04am