Arma 3
Overthrow WW2 (SP/COOP20)
Showing 681-690 of 727 entries
< 1 ... 67  68  69  70  71 ... 73 >
Update: 14 May, 2020 @ 4:46pm

Update: 14 May, 2020 @ 3:43pm

0.9.9.0
- Players base searchlights was turning off on power generator build, instead of turning on
- Players now can recruit from any barracks, not only owned
- German weapon magazines now can be reverse-engineered
- Fixed wrong initial generator orientation
- Fixed transport ship could stuck after one delivering
- Fixed items disappeared from a factory storage
- Factory code overhaul
- Added some lights to factory, factory is now powered by default
- Greatly increased gangs count (only after new game start)
- Civilian vehicles are now locked by default (you need a lockpick to open it)

Update: 10 May, 2020 @ 3:39pm

0.9.8.6
- Fixed QRF display stayed at the player screen after the battle
- Excluded players bodies from auto looting sequence
- Some workarounds for bugged convoys

Update: 9 May, 2020 @ 5:16pm

0.9.8.5
- Fixed paradrop and QRF functions for headless clients.
- Fixed QRF could start at night after game load. Minimum time to town QRF after the load set to 10 min.
- Fixed ACE cargo doubling after game load

Update: 9 May, 2020 @ 1:40am

0.9.8.4
- Fixed EH for german towed guns
- Heavy tanks for QRF appears later

Update: 7 May, 2020 @ 1:25pm

v.0.9.8.3
- Fixed: pilots and snipers pool didn't worked properly
- Fixed: bases could have lights without generators after game load

Update: 2 May, 2020 @ 6:35pm

v.0.9.8.2
- Fixed items doubling in ammoboxes (old OT bug, came with A3 updates)
- Fixed ace cargo issue with static guns

The development is stopped - at least until IFA3 would back into service.
You should use IFA3 Preview v39 from 2020-04-28 or earlier version for mod to work properly.

Update: 2 May, 2020 @ 6:04am

v.0.9.8.1
- Bikes now take no wheel damage (it was too annoying to repair it all the times you get to bushes)
- Fixed issue when player was unable to issue commands from open vehicle seats
- commandStop for player AI units on respawn and loading changed to doStop, which should prevent them from changing their positions (as the commandStop command issued with delays, needed to speak each command)
- Fixed not working radars, sirens now works properly without need to open map.
- Fixed an issue whith too high camo coefficient value for standing players with upgraded stealth

Update: 30 Apr, 2020 @ 1:37pm

v.0.9.8.0
- Anti-loop algorythm for radio system
- Objects were initialized only for generals
- Added new fog system, based on TPW mod (experimental)
- Attempt to save german paratroopers which lands on trees
- Fixed empty Buy dialogs when player is inside a vehicle
- Settings were unavailable in editor due to PiR bug
- Militia soldiers didn't save their loadout
- Additional IFA3 files updated to last version
- Player gets extended weather info, but only while having acces to german radio net. New parameters: air temperature (Tmp) and dew point (Td). Should be useful to predict foggy weather.
- Some guards in Kavala port
- Some tank were unable to explode, being almost unvulnerable
- No effects were shown for most of damaged vehicles
- Fixed dynamic simulation range
- Player group units were unable to trigger dynamic simulation on server

Update: 27 Apr, 2020 @ 11:20am

0.9.7.0
- Radio system ovehaul
- Damage dealt to players reduced: to 30% for easy, 50 for medium and 75% for hard difficulties
- Fixed issue with vehicle troops didn't disembark being under fire
- Inceased spotting distance
- Radars now saving properly
- Radars need a generator to operate
- Fixed recruited sniper was of BLU side
- Fixed QRF display could disappear at the battle start
- Time to capture bases greatly decreased
- Fixed an issue with miltiple town capturing missions
- Added endgame script. It triggers when you win QRF at the last german base
- Experimental: added compatibility with ace medical system