Arma 3
Overthrow WW2 (SP/COOP20)
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Update: 21 Apr, 2020 @ 9:22am

0.9.6.0
- Enabled fast travel to/from port
- Radio system significally improved. Now all AI units will choose it's own radioman - the unit that has a connection with the player, so you can create the connection chains, like: player --> unit with radio backpack nearby --> distant unit with radio backpack --> all other non-radiofied units nearby him, etc. In other words, improved scalability.
- Fixed radars placement
- Fixed issue with explosives (broken after last A3 updates)
- Removed NIArms depedencies
- Faster loading

Update: 19 Apr, 2020 @ 6:04am

Update: 19 Apr, 2020 @ 5:19am

0.9.5.2 Hotfix
- Fixed respawn and loadin
- Fixed an issue when delivered vehicles could disappear after save/load
- Fixed resistance manu didn't showed offline players names
- Camonets now placed using the surface normal
- Not destroyed german radars at captured bases now correctly removed after load

Update: 18 Apr, 2020 @ 1:42pm

0.9.5.1
- Radio script optimized
- Players now use standard BIS revive system
- Reduced enemy spotting skill at night (in addition to disabled FSM module)

Update: 16 Apr, 2020 @ 4:27pm

Update: 16 Apr, 2020 @ 4:22pm

0.9.5.0
- Fixed an issue with calculation ace cargo mass
- Fixed an issue when player could recruit units not having money
- Medical system changes: player now fall unconscious when been hit, instead of immediate diying, whiel AI uses reworked PiR system
- Removed stacking damage event handlers for dead bodies, theoretically should leads to slightly increased perfomance

Update: 15 Apr, 2020 @ 4:58am

0.9.4.0
- Fixed bug with bying vehicles delivering orders
- Fixed players didn't have voices on respawn
- Fixed player camps weren't saving properly
- Fixed FOB mission planes not returned to pool
- Players can now FT to/from faction agents
- Werhmacht reinforcements now sends correctly even on distant bases
- Some fixes for camo system, it now updates correctly when taking items from the ground
- Added missed armor to ИШБР vest, added some armor to helmets (additional files)
- Standard ammobox capacity doubled
- Starting dialog created only for the "general" player

Update: 13 Apr, 2020 @ 6:03pm

Removed some depedencies, compatibility files added to mod folder

Update: 12 Apr, 2020 @ 6:53pm

Update: 12 Apr, 2020 @ 6:17pm

0.9.3.0
- ACE medical system removed, added reworked Project Injure Reaction mod instead. All warehouse ACE medical items will be converted to vanilla ones.
- Fixed MG saving in some base buildings
- Fixed M1919 ammo saving
- Optimized recon script
- Added randomly generated ground convoys
- Added sniper recruit
- US agent now marks the german artillery locations, while UK agent tell about P39 crashsite
- Players can now FT from FOBs, and from all resistance-controlled locations (<150 m)
- Fixed too fast capture rate for big towns
- Fixed finger pointing (ACE)
- Fixed recruited medics didn't have medikit and medic bag
- Fixed double amount of ammo were taken from warehouse on recruiting soldier
- German engineer teams can now trigger dynamic simulation