Arma 3
Overthrow WW2 (SP/COOP20)
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Update: 12 Mar, 2020 @ 5:50pm

v.0.6.0.6
- Capture rate now depends on the base size
- Increased Werhmacht resource income
- Revised prices for base buildings
- Added option to automatically place non-moveable vehicles close to workshop
- Fixed air recons
- Added artillery counter-battery module
- Players can now fast-travel even when BOLO (it was too annoying)
- Finished new saving mechanics for police garrison, now they're saving the same way as recruits, but despawns as usual
- Ammo truck will restore it's ammo after loads
- Vehicle crews now stays in immobile vehicles (except for easy difficulty)
- No more need to be near a faction agent for missions to be generated
- Vehicle lights are now on after load, if it were enabled
- If player kills someone with a vehicle, the vehicle itself now becomes wanted, if there are any radoimen nearby
- Changed FW-190 to Bf-109 countering small vehicles (like Kubelwagen with MG)
- Now enemy unconscious units can't "see" you
- Made a workaround for QRF vehicles that stucks at road checkpoints
- Added placeable searchlight
- Some defensive structures for Syrta base added
- Changed tracers for some german guns
- Fixed non-working FFE, FFE now supports enhanced spotting mechanics (see about section at Discord)
- Fixed old OT issue, when players loose their recruits on respawn/disconnect, massive code rewrite
- Fixed many issues for reconnected players
- Fixed static weapons could harm units when using ACE drag/carry function
- Fixed cars could stuck on a dead body
- Fixed vehicle camo saving
- Fixed recruits not looting uniforms and many other items
- Fixed bug with flashlights looting
- Fixed issues with saved trenches
- Fixed radio system was disabled for new recruits
- Fixed dzn jamming script
- Fixed generators had a wrong direction after loading
- Fixed placed Pak38 had a wrong position in bunkers
- Fixed BOLO status in towns
- Fixed saving german mgs/spotlights in defence buildings, if it was manned
- Fixed recruits not getting new ranks in game
- Fixed bags appeared in storage after IFA3 radio backpacks transfer
- FIxed unloaded wheels trying to roll over
- Fixed AI units not enabling their flashlights an night
- Fixed some recruited AI units didn't have appropriate ammo

Update: 1 Mar, 2020 @ 7:27am

0.5.1.0
- Fixed owned vehicles didn't show on map
- Fixed some APC didn't detach guns
- Fixed names for civilian recruits
- Fixed some backpacks turned into the "Bag" class on auto-loot by recruits
- Some changes for resistance support mechanics: lone players should get +20 support after capturing a town, making them able to recruit civilians. While playing coop the resistance gets +10 support, and then you need to raise it by increasing stability - keeping it higher than 60 (by hiring police) will lead to increasing support too.
- Werhmacht will now not counterattack towns with < 100 population

Update: 29 Feb, 2020 @ 6:43pm

Update: 29 Feb, 2020 @ 4:24pm

0.5.0.0
- Fixed bugs with zone restrictions (fast travel, transferring)
- Fixed police switching through warehouse weapons, policemen now save their loadout - critical change, saves are affected
- Fixed QRF
- Disabled FoW ambient voices
- Players now can get support from 101st and 82nd AB when capturing Gravia airport. Survivors will join the base garrison

Update: 27 Feb, 2020 @ 11:27am

Update: 27 Feb, 2020 @ 10:29am

- Fixed fast travel bug
- Now you can FT even when germans see you, but you're not wanted
- Added ability to FT from bases

Update: 27 Feb, 2020 @ 2:35am

0.4.0.0

- Fixed ground reinforcements spawning at a nearest base
- Fixed tower QRF
- Fixed recruits/militias had only one magazine
- Fixed some loading issues for english game version
- Fixed players had no voice
- Fixed player's group units not visible on a map
- Fixed AI names
- Fixed population decreasing due to civs self-killing (like falling from rocks in Abdera)
- Fixed ACE frag system bug
- Fixed some player actions showed in an AI actions menu (like "Open arsenal")
- Killing gangs in starting town now doesn't increase stability, to help players capture it faster

Update: 21 Feb, 2020 @ 4:32pm

- Now you can fast travel in planes to resistance controlled airfields (useful for transporting planes without taking off)
- Fixed manual battle triggering
- Fixed auto battle triggering
- Fixed old Overthrow bug with broken counter-attacks, adjusted agressiveless for different difficulty settings
- Added some heavy vehicles on large Werhmacht bases as trophy

Update: 20 Feb, 2020 @ 4:45am

Fixed german radars coverage

Update: 20 Feb, 2020 @ 2:22am

0.3.3.0
Fixed:
- US and UK sellers had FFI vehicle set;
- Couldn't recruit from barracks;
- Recruits couldn't receive new ranks;
- Delivering issues in english version;
- Other small fixes.