Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Boxing
Showing 1-10 of 13 entries
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Update: 18 Oct, 2021 @ 3:05pm

Version 1.3 (major update):
- The calculations now use a new, way less tedious process

Update: 6 Jun, 2021 @ 1:58pm

Version 1.2.5:
- Started using version numbers

Update: 5 Jun, 2021 @ 5:14pm

- Text now glows in the dark
- Fix blackened text on larger bombs

Update: 13 Nov, 2020 @ 11:56am

- Fix VR bug (but this module isn't even possible in VR anyway lol)

Update: 19 Oct, 2020 @ 1:25pm

- Update preview image to reflect the removal of blue text (many months late)
- Remove a single first name

Update: 30 Jul, 2020 @ 12:21pm

- Gamepad support

Update: 16 Apr, 2020 @ 8:21pm

- Fix arrows not being able to be pressed while text is cycling.
- Remove the blue name rule. Manual reprint required, more nerfs/changes might follow.

Update: 17 Mar, 2020 @ 9:37am

On TP, punch strengths are now sent to the chat, as interaction punches may not be seen.

Update: 13 Mar, 2020 @ 8:46pm

Change around some of the names, which includes fixing the fact that I somehow spelled Muhammad Ali's name wrong.

Update: 24 Feb, 2020 @ 5:12pm

Add TP and TP autosolve handler, by eXish.
Make the text only display when the lights go on by eXish.
Move the arrow buttons down a bit, because it was bothering me.