Space Engineers

Space Engineers

Subgrid Wheel Controller
Showing 1-8 of 8 entries
Update: 12 Nov, 2023 @ 6:44am

Rewrote how the script parks and brakes in general.
Instead of applying a force to all wheels based on the speed of the grid, it now applies it based on the rotational speed of each individual wheel.
Added some description to the three modifies for braking that should help fix individual issues.

Update: 14 Feb, 2023 @ 1:58pm

- Added the option of only have wheels in a specific group be used for banking.
- Moved values related to banking to the bottom of the config section.

Update: 13 Feb, 2023 @ 9:54am

- Added the ability to automatically bank the vehicle when turning, depending on how fast it is turning, using suspension offset.

Update: 14 Apr, 2022 @ 7:09pm

- Fixed inverted steering and added a toggle for inverting steering

Update: 14 Apr, 2022 @ 6:44pm

- Improved how the script recognizes the center of the craft, so wheels should now be turning in the right direction, even if the controller is not at the center of the craft!

- The script now registers "parking" and will brake accordingly, additionally the script can be run with the argument Park to toggle an internal parking brake on/off, in case the game won't let you use parking or handbrake.

- Changed how the parking brake works, it's not perfect, but it should work a lot better now (Check description for the relevant info if you want to modify braking behavior)

- Realized that a script can set Propulsion Override (way) beyond 100%, so you are now able to set how much propulsion is applied through the variable PowerMod.

- The script will now tell you if your desired cockpit/seat/remote was not found and that another one has been chosen, along with which has been chosen.

Update: 22 Jan, 2020 @ 4:27pm

Update: 22 Jan, 2020 @ 4:20pm

Update: 22 Jan, 2020 @ 4:10pm