Black Mesa

Black Mesa

Chapter Overhaul: Anomalous Materials and Unforeseen Consequences
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Update: 7 Jul, 2022 @ 10:40am

-Restored casual model for scientist in the locker room
-Fixed break room custodian saying "You do know I have a gun right?"

Update: 18 Jun, 2022 @ 8:46am

-Fixed duplicate chair model in test chamber control room in AM Map B
-Fixed control room scientists not using the right bodygroups

Update: 13 Jun, 2022 @ 5:35pm

Updated for Black Mesa Character Expansion 2022

Update: 23 Nov, 2021 @ 12:24pm

-Fixed the Ties Scientist's gestures when talking about the HEV suit to better account for his seated position

Update: 12 Nov, 2021 @ 2:32pm

-Fixed broken blind animations in Anomalous Materials
-Improved lighting in the Unforeseen Consequences coolant airlock room
-Restored Glock pickup's model to its default in UC map B

Update: 6 Nov, 2021 @ 7:45pm

-Restored broken VOX announcements in c1a0b
-Fixed test chamber disaster sounds being audible in blackout/Xen teleport areas
-Added VOX announcements to c1a1b
-Companion guard intro is now triggered by a script condition, rather than automatically after he kills the first zombie
-Fixed zombie in the locker room not getting up if ignited by a flare
-Added sprinkler system FX to two areas in c1a1b
-Fixed spaz zombie computer's light sometimes remaining on if the monitor was broken

Update: 30 Oct, 2021 @ 12:23am

-Replaced several unfitting act busy idles involving consoles and terminals
-Restored the vacation-less scientist's post choreography idles
-Attempted to further improve the lighting in the test chamber control room

Update: 22 Oct, 2021 @ 12:43pm

-Fixed certain characters in Anomalous Materials not greeting the player or playing out their choreography
-Characters typing on computers now properly look at their computer's monitor
-Fixed typo in the Anomalous Materials announcements script preventing a specific announcement from playing
-The announcement addressing Gordon is now far more likely to be heard sooner
-Fixed the weightless metal trash bins to have proper mass and physics properties - the bin thrown at you by a zombie in Unforseen Consequences now damages you like it's meant to!

Update: 26 Sep, 2021 @ 1:12pm

-Cleaned up leftover backup maps

AM Map B
-Increased test chamber control room light intensity
-Changed test chamber SFX to use sound scripts
-Added proper falling animations for the Vortigaunts that teleport into the test chamber

UC Map B
-Slightly boosted audio of scientist vs. headcrab fight

Update: 25 Aug, 2021 @ 7:02pm

Various changes to Unforseen Consequences

Map B
-Changed "empty" Glock prop to an actual Glock pickup because I didn't forsee people not understanding it's meant to be empty and not usable

Map C
-The Houndeye now attacks immediately after its animation ends to better "introduce" its shockwave ability

Map D
-Changed the guard on the exploding bridge to a female guard