Rivals of Aether

Rivals of Aether

Bandana Dee
Showing 11-20 of 54 entries
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Update: 12 Aug, 2020 @ 12:08am

v2.29
-made the miiverse posts work with the new system and added 5 more
-made it so the other player cannot SDI during the multihit of up special

Update: 11 Aug, 2020 @ 3:15pm

v2.28
-updated it again slightly

Update: 11 Aug, 2020 @ 3:13pm

v2.27
-updated the smear on the new fstrong animation

Update: 11 Aug, 2020 @ 9:33am

v2.26
-new fstrong animation

Update: 3 Aug, 2020 @ 3:21pm

v2.25
-updated back air's animation and gave it ""real"" whifflag

Update: 3 Aug, 2020 @ 3:12pm

v2.24
-animation update stuff (especially up air)

Update: 27 Jul, 2020 @ 11:17am

v2.23
-safety fix for a SUPER minor bug that probably doesn't even exist
-removed herobrine

Update: 26 Jul, 2020 @ 10:52am

v2.22
-updated portrait (again)
-the friend heart is now affected by alts
-the early access/gameboy alt now changes bandana dee's outline color

-neutral special now has an indicator on the other player for when it's active, and it flickers when there is only one second left
-increased the amount of time hitting someone with the friend heart status adds on (35f -> 45f)

-lowered max fall speed (10 -> 8)
-increased air friction (.02 -> .035)
-increased special fall air accel multiplier (.65 -> .9)

-lowered back air landing lag (8 -> 5)
-lowered back air startup (12 -> 10)
-lowered base hitpause on back air (12 -> 11)
-changed back air hit vfx

Update: 25 Jul, 2020 @ 8:53pm

v2.21
-updated back air animation
-lowered shorthop height (6 -> 5)

-up special now uses angle flipper 10, extra hitpause, and more base knockback on the multihit to connect more consistently
-lowered base hitpause on the final hit of up special (20 -> 8)
-added hitpause scaling to the final hit of up special (0 -> .5)
-changed hit vfx on the final hit of up special

-fixed forward special having too high of a custom gravity value during its endlag
-forward special now has custom ground friction
-added a 20 frame cooldown to forward special

-changed angle on all down strong hits (55 -> 45)

-changed hitstun multiplier on neutral special (.4 -> .85)

-added a .85x hitstun multiplier to the normal hit of forward air (not the tipper)

-up strong's hud offset slides down now

-grounded down special is now jump-cancellable on hit
-down special now has a 15 frame cooldown after being used

Update: 12 Jul, 2020 @ 6:33pm

v2.20
-increased forward strong killpower

-increased back air base knockback (7 -> 8)
-increased back air knockback scaling (.7 -> .9)

-spears last longer in the air