ARK: Survival Evolved

ARK: Survival Evolved

Shad's Critter Reworks
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Update: 8 Feb, 2022 @ 1:23pm

v.26.7
-Dunkle should now be immune to whirlpools on Gen1. Him too thicc.
-Slightly pulled back some of the Dunkle wood gathering assistance. Instead of weighing 0.5 of its weight in an SCR dunkle, wood now weighs 0.85
-MINORLY further reduced armor pierce value in most creatures in the mod that pierce
-Griffin diving claw swipe now has armor pierce, to help it stand out against saddled critters.
-Added a Griffin Implant saddle, lvl 45. Armor value is lower than standard saddles, for balance.
-New run for SCR Carnos

Update: 3 Feb, 2022 @ 10:04pm

v.26.6
-Removed Shield Roll and Boost Roll from Voidwyrm
-Removed Lightning Breath from Voidwyrm
-Increased the speed of Void Bomb projectiles on Voidwyrm from 4500 to 5250
-Reduced voidwyrm projectile damage from 80 direct 30 explosion to 60 direct 10 explosive.
-Voidwyrm Void bomb electrical debuff no longer works on the target unless the target "Is a robot"
-Voidwyrm electrical debuff no longer lowers target attack power.
-Voidwyrm projectile cooldown lowered from 8.0 to 0
-Reduced stamina cost for void bombs from 300 to 25 (same cost as normal wyvern breaths in SCR)
-This helps with voidwyrm concerns of being too powerful. Gives them a fellow robot-busting niche, while turning their unique breath attack into an air-denial ability that is meant to pay homage to a fighter jet shooting rockets. Also makes them fairly effective bombers against troops, but they still need to be fairly close for structure damage.

Update: 29 Jan, 2022 @ 9:40pm

v.26.5
-Added optional Variant: Lunar X-Rex.
-Shortened the natural length of Fire Wyverns fire debuff from 6 seconds to 3
-The length of the Fire Wyvern enflamed debuff now scales with how much the target has been hit. Think of consuming multiple stacks of rare flowers or venturing into a radioactive zone without hazmat. The longer you expose yourself, the longer the buff lasts. Fire Wyvern enflamed buff is now similarly. While a single hit only causes 3 seconds of burn (about 1 tick of damage), the more projectiles from your fire breath you land, the longer the buff lasts. It can last for a maximum of 180 seconds.
-With every tick of damage from the Fire Wyvern enflamed buff, the target has a 5 percent chance to gain the new Immolation buff. Immolation stacks 5 times, and with each buff, the target takes 25 percent more damage from the tick damage of the enflamed buff. When the enflamed buff deactivates (jump in water or timer deactivates), all Immolation buffs will wipe from the target.
-Since the Fire Wyvern fire buff is now unique, it means you can stack its fire damage with other sources of Enflamed debuffs and fire damage like Magmasaur and Phoenix. When the target Immolates thanks to Fire Wyvern, it will also increase the tick damage of the other Enflamed debuffs accordingly!
-Fixed an issue where Megalosaurus couldnt swim if it was nighttime.
-Megalosaurus now gains 15 percent resistance during night.
-Wild phoenix are now even slower.
-Removed the self-empowering ability from SCR Rex to help keep it from being too busted. Beware wild enemy hazard rexes (Corrupted, Alpha, enraged), as they keep this ability.
-Cleaned up the AoE slowing roar of Rex, preventing funky shenanigans where it slows longer than intended. Also no longer slows down allies, either!
-Lowered the base value of reaper implants further, from 15 base armor to 5
-Reduced piercing damage of the following creatures: Sabertooth, Tropeognathus

Update: 4 Jan, 2022 @ 12:49pm

v.26.4
-Increased the nighttime damage buff Megalosaurus receives from 2.0x damage to 2.5x damage
-Raised Megalosaurus base health from 450 to 525
-Increased the base carry weight on SCR Megalo from 300 to 450
-Increased base chew damage on Megalosaurus from 30 to 45
-Fixed an issue where some of the SCR Custom alpha wyverns didnt have the appropriate stat pools.

Update: 25 Dec, 2021 @ 10:27am

v.26.3
-Fixed an issue with basilisk projectiles
-Doubled basilisk swim speed
-restored Maewing bite from 10 to 20
-Restored vanilla maewing swim values
-Further buffed maewing bite hitbox from 250 to 350. Should be able to reliably defend itself at least now.
-Lowered the grab roll victim damage from 60 to 45 on SCR Sarco (this damage doesnt seem to get the same multipliers as a standard attack)
-SCR Sarco now hits three times on a grabbed target during barrel roll.
-Some additional maintenance to make sure SCR Sarcos drop their victim after a succesful barrel roll.
-Added a small cooldown to Sarco deathroll to prevent a glitch where you could double deathroll a target.
-Moved all wyvern roars to right ctrl
-Since percentile bleeds are ded, gave Allo a unique version of the SCR bleed that does 30 damage a tick
-Maewing left click can now harvest silica pearls.

Update: 21 Dec, 2021 @ 10:26am

v.26.2
-removed cooldown on griffin dive swipe.
-Restored Thyla base HP to 700 (if monke gets away with 770 base hp then why not drop cat)

Update: 21 Dec, 2021 @ 9:20am

v.26.1
-Fixed the 50.50 flier bug for all fliers in the mod.
-Increased Griffin run speed multiplier from 3.0 to 4.0. This not also increases the land run speed to match the speed of the anim, but it also increases the aerial run speed and diving speed. Griffin is rather fast now, making good use of its short stamina.
-Landing the ground pound of Griffin will now cause creatures under 150 drag weight to receive a trike stun styled crippling effect, slowing them.
-Added a 2 second cooldown to griffin diving swipe. This is to prevent the attack from being able to be spammed wildly, and rather, focus on timing the attack right instead.

Update: 19 Dec, 2021 @ 9:02pm

v.26.0
-Trike now turns tighter while walking.
-NEWLY SPAWNED SCR Trikes no longer gain over 100 percent movement speed on tame.
-Gave trike a proper run
-Trike now runs much faster
-Ram of trike is now slightly faster than its run.
-Saber no longer uses Deinonychus-styled bleed. It has a bleed that deals 15 base damage per tick, that damage scales with melee.
-This custom bleed can now be used on bosses.
-This same custom bleed has now been given to SCR Carnotaurus, SCR Ravager, SCR Dimetrodon, and SCR Deinonychus.
-Bloodstalker will continue to use the nerfed Deinon bleed as it should have something powerful to compensate for lacking a saddle.
-Bleed tick damage from the mod custom bleed no longer triggers reflective damage.

Update: 13 Dec, 2021 @ 11:46pm

v.25.2
-Added Arcane Ravager for Pyria collaboration
-Actually added the optimized rotation radius for wyverns that were missing it, Whoops: Fire, Poison, Lightning, Seratine

Update: 10 Dec, 2021 @ 11:12am

v.25.1
-Client privateside updates
-Fixes for new Voidwyrm features im testing
-futzing around with some of Pachyrhinos new planned features
-Futzing with something from gen2. hon hon hon.