Tales of Maj'Eyal

Tales of Maj'Eyal

Stoic class
Showing 11-20 of 24 entries
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Update: 29 Feb, 2016 @ 9:34am

-Due to changes in how custom resources are handled in 1.4, certain UI elements might display differently, most notably the Focus bar in Classic UI mode.
-Updated tactical.lua overload to 1.4, fixing AI lua errors
-Infernal Arts-converted attacks deal full damage to targets with fireburn immunity from Life in the Flames
-Eelbite's bleed effect now reduces the target's accuracy, scaling with Dexterity

Update: 29 Oct, 2015 @ 4:29pm

-Using Draw Stance with a two-handed weapon equipped now incurs a 25% melee multiplier penalty if you do not have Grisly Constitution

Update: 7 Oct, 2015 @ 8:18pm

-Fixed projected damage talents ignoring Draw Stance's disabling of offhand weapons
-Fixed Icedrill movement wackiness, probably

Update: 4 Oct, 2015 @ 4:03pm

- Added a sanity check to Blade Grasp that hopefully fixes a Lua error

Update: 4 Oct, 2015 @ 3:54pm

- Increased base Focus and slightly reduced Focus per Willpower. Starting characters should have roughly 50% more Focus. This only affects new characters.
- Tweaked some talent Focus costs
- Increasing mastery of Focus-based trees beyond 1.3 now reduces the Focus costs of talents within that tree by 20% or 1 point per .2 mastery, whichever is greater
- Fixed Glacial Garb errors with clones
- Increased Burning Soul duration by 2
- Increase Antler Toss duration by 1
- Rising Spiral now reaches its maximum bonus in 2 turns
- Whirlwind Deflection deflects increased by 1
- Swallowtail Blade damage multiplier now scales with Dexterity
- Accelerating Gale now has a set duration of 8, and instead the duration of the speed effect scales with talent investment.
- Increase Lifethread Blade base Negative recovery and reduced concentration scaling

Update: 29 Jun, 2015 @ 6:52pm

-Fixed display of Triple Supremacy's current chance to ignore knockback resistance
-Fixed Ogre Lunge double-tapping targets on the edge of the map
-Increased Accelerating Gale speed gain. It now grants an increase to speed on turns you don't evade attacks as well
-Watchful Eye now has a minimum increase for defense/saves
-Reduced cooldown of Reposition by 4
-Reduced Focus cost of Blade Grasp and Rising Spiral by 2, and Antler Toss by 4

Update: 16 Jun, 2015 @ 7:52pm

-Minor background change to allow Commando addon talents to display effective values without overriding Stoic custom ones

Update: 13 Jun, 2015 @ 6:19pm

-Fixed debuffs applied by non-actor entities

Update: 13 Jun, 2015 @ 4:46pm

-Fixed mousing over Tirakai's Maul

Update: 11 Jun, 2015 @ 7:30am

Massive overhaul. Changes are too numerous to list individually, but major details include:
-Talents now use a unique resource, Focus, instead of Stamina
-Class trees have been reorganized for better thematic and mechanical grouping
-Advanced class trees have been split into shadow/lightning/fire/cold-themed ones, each with its own stance
-Three generic trees added, replacing Mobility and Conditioning
-Much of the code rewritten for better compatibility and to take advantage of callbacks