A Hat in Time

A Hat in Time

Rideable Pokémon
Showing 41-50 of 125 entries
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Update: 13 Apr, 2023 @ 9:26am

Update 9.3: Updated ResetMaterials and ConditionalInitMaterialInstancesMesh functions from Shara_SkinColors_Tools_Short_RPS.

Update: 10 Apr, 2023 @ 3:59pm

Update 9.2: Added missing Wireframe Materials for Furret.

Update: 7 Apr, 2023 @ 3:46pm

Same version, but this time the mod is not corrupted. Sorry for the 6 days of pain. :hueh:

Update: 1 Apr, 2023 @ 5:38pm

Update 9.1: "Honk" cooldown now depends on both animation duration and "cry" sound duration.

Update: 30 Mar, 2023 @ 3:55pm

Update 9.0: Updated Substitute Hat Mesh and Material.

Update: 28 Mar, 2023 @ 4:16am

Update 8.9: Updated Parasect's animations.

Update: 24 Mar, 2023 @ 5:57pm

Update 8.8:
1. Replaced Gogoat's and Gastrodon's animations.
2. Changed Transform Source Type in Gogoat's Materials from "World" to "Local".
3. Fixed some of "honk" animations never playing on certain Pokemon.
4. Added "low health" (drowse) Animation Nodes to Furret.
5. Removed "lowhealth" and "highhealth" Online Party Commands.

Update: 22 Mar, 2023 @ 5:10pm

Update 8.7: Re-wrote functions for applying Animation to Player riding a Pokemon and got rid of functions that were obsolete.

Update: 17 Mar, 2023 @ 7:08pm

Update 8.6:
1. Fully replaced Furret's and Giratina's Animations - they are no longer in crappy Unity (BD/SP) quality and no longer affect Pokemon scale (before that Giratina was 50% smaller all the time because of its Animations and Furret was 29% bigger because of them and Player scale was affected same way).
2. Furret and Parasect now once again use Normal maps from US/UM instead of crappy ones from BD/SP.

Update: 10 Mar, 2023 @ 6:34am

Update 8.5:
1. Added Rideable Flygon as config option.
2. Fixed Pokemon spawning wrong particle when removed.
3. Added support for Hat_AnimBlendByTaunt Animations - that way more Playable Characters should be able to ride Pokemon.