Streets of Rogue

Streets of Rogue

Streets of Variety
Showing 11-16 of 16 entries
< 1  >
Update: 4 Apr, 2020 @ 5:44pm

- Added the neutralize quest back to the Spoopy House now that the ghosts can't be randomly included as targets.

Update: 21 Mar, 2020 @ 3:13pm

Very, very minor update but I figured I might as well do these now instead of waiting to find something more noteworthy:

- Not actually an update to the pack but I finally posted the custom NPC classes I used, so if you wanted to play as any of them (Undercover Cop and Cultist are very fun) or wanted to use them in your own chunks that's an option now.

- Fixed windows and doors in Police Station 1 that had no direction for some reason.

- Fixed some missing floor tiles in the drug farm.

Update: 16 Mar, 2020 @ 5:12pm

- Finally realized that vanilla aliens don't actually deal any damage for some reason, so I've replaced the aliens in the creature hideouts with new custom Alien Vagrants that can actually fight back. Also some of them can have shrink rays, so maybe watch out of that.

- Fixed a missing prison ID in the Emergency Center.

- Added windows to another apartment that didn't always have them. What did past me have against apartment windows?

- Changed the spawn rates of the trees around the outdoor movie so there will be more trees than gaps.

Update: 27 Feb, 2020 @ 2:41am

A few more minor changes:

- Stopped being lazy and gave the individual cells in prisons their own IDs so everyone wouldn't think they are free when you open just one door. Also took the opportunity to sprinkle in some more custom NPCs into the cells for variety, added toilets to some of the larger cells in kinder prisons and merged some small cells into doubles because there was a weird graphical glitch in some orientations where intangible brick pillars would appear for some reason.

- Fixed some more prison IDs that were keeping important keys from spawning.

- Made Gated Community 3 actually classified as a Gated Community instead of just being a fancy generic chunk. No idea how it took so many runs for that to spawn outside of uptown for me, should've noticed that one before the pack even released.

Update: 16 Feb, 2020 @ 9:45pm

A few minor improvements to various chunks, including:

- Changed the Spoopy House quest to a crate near the vampire rather than vampire itself, since there was a weird bug with that including unimportant ghosts as required targets.

- Power Plants have doors to the generators instead of explosive barrels since there was some object spawning weirdness that could make them inaccessible.

- Fixed a hospital goon that wasn't an owner.

- Added windows to an apartment that didn't have them for some reason.

- Fixed some prison tiles that were making important keys not spawn.

- Fixed double carpeting in a gated community.

- Changed imprisoned NPCs in military labs so they don't conflict with Gorilla big quest and added a door to the creature tank in one of the slave shops for the same reason.

- Squatter's nests are now armories since Uptown spawning rules made them very, very strange and they no longer have gangsters so they're less likely to immediately erupt into violence as soon as you approach one.

- Gun Shop now has steel walls to make it slightly more difficult to get the bonkers loot.

Update: 30 Jan, 2020 @ 2:47am