Space Engineers

Space Engineers

Rammer Test Range
Showing 1-6 of 6 entries
Update: 28 Dec, 2013 @ 7:51am

All beacons now show either 'Target A' or 'Target B' on them. Each target has two beacons (A and B). Beacons have also all been updated with the type of target they are attached to, so you can better see what you are aiming at without having to fly all the way there first.

Added new targets:

- Slope Target using the slope block
- Long Slope Target using the longer slopes
- Warhead Target, covered in warheads to replace the now missing mine target. Please use caution when ramming this target. Make sure you take a copy of your ship and any nearby targets just in case the explosion and debris gets a bit out of hand.
- Pillar Target covered in pillars

Enlarged the large target so even bigger ships can have something their own size to attack. Not sure if I'm going to keep this as it makes the file take much longer to load up... if peeps use it, I'll keep it and repaint later on.

Added more targets that already existed and added more test ships so peeps can jump straight into the testing without having to copy a ship over or build another from scratch.

Feedback on changes welcome! ^^

Update: 22 Dec, 2013 @ 11:49am

Update: 22 Dec, 2013 @ 11:38am

Small update - Added a named beacon to the large target to make it easier to find. Will change other beacons to follow the same naming convention and maybe even add a huge target if the save does not crash ^^;

Update: 29 Nov, 2013 @ 4:10pm

Added 'Large target' for bigger ships to smash into. This has the same thickness as the smaller targets, but allows for a larger area of damage to be seen on really big ships.

Update: 26 Nov, 2013 @ 9:52am

Update: 26 Nov, 2013 @ 9:50am