Rivals of Aether

Rivals of Aether

Ditto
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 18 Nov, 2020 @ 2:39pm

-Fixed a bunch of warning debug messages to ensure compatibility with CustomColors buddy
-Added Steve support

-Updated Portrait and Preview Images
-Fstrong active time: 10 -> 8

Update: 9 Oct, 2020 @ 8:05pm

v1.4

Update: 31 Aug, 2020 @ 8:09pm

Fixed the Official Rune Color code
Max Nair damage : 12 -> 10
Dspecial Cooldown added

Update: 27 Aug, 2020 @ 5:46pm

Character Support Update:

-Training Grounds support added
-Last Resort support added
-Wall-E Support added

Update: 1 Aug, 2020 @ 7:08pm

Extra patch:

Dair landing lag inceased: 8 -> 9
Dair damage decreased 9 -> 8

Dash attack air friction increased: 0.06 - > 0.1

Level Tier and Gengar boost indicator have been slightly lowered

Update: 31 Jul, 2020 @ 12:43am

DITTO VERSION 1.3 IS HERE!!!!!
After a long time without updates, I have arrived with the next big Ditto Patch. All changes were made with 1 main objective:
To increase the general quality of the character and make it more viable for its intended use: Casual FFA battles.

GIMMICK CHANGES:
-Triple jump Rune is now part of Ditto's base moveset! In adition of Run-speeds being affected by the Evolution-Tier gimmick, the number of double jumps now increases too!
Movement can now be defined as:
Tier 1 (Level 1 - 15) : Chimchar Run Speed, Starly Jump height, 1 Aerial Jump.
Tier 2 (Level 16 - 35) : Monferno Run Speed, Staravia Jump height, 2 Aerial Jumps.
Tier 3 (Level 36 - 50) : Infernape Run Speed, StarraptorJump height, 3 Aerial Jumps.
-Double jumping or Wall Jumping now refreshes all aerial limitos! This basically means that leveling up allows you to spam your momentum affecting aerials more.
-Nair is now affected by the experience Gimmick! No new animations have been added, this is purely a functionality change.
-Jab rework: Now behaves like version 1.1 again. More Details bellow.

VISUAL IMPROVEMENTS:
-Portrait updated!
-New visual indicators have been added on top of the character HUD:
-> Current Level Tier
-> Current Dash Tier
-> N° of Double jumps
-> Mew Indicator
-A BUNCH of new Hit-effects for all moves.
-New movement indicators have been added for cetain situations:
-> Directional indicators for movement while burried down (Dspecial)
-> Directional indicators for movement while charging Poison Gas (Nair)
-> Boost indicator for FStrong that indicates how far the move will go.

-Sprite alignment fixes and improvements for a bunch of animations (Jab, Fspecial, Idle, Walk, Taunt, Dspecial, Dtilt, Utilt, Dstrong)
-Mayor Color revamp! Portrait now features Mew. 4 new colors added!
-Rainbow Ditto has been dramatically improved.
-Player indicator lowered, Tier "!" indicators have been moved up.
-Idle "flashes" now only occur in specific situations, this lowers the visual clutter

GENERAL GAMEFEEL CHANGES:
-Initial dash time slithly decreased
-Mew Burst (Max level Nspecial) no longer consumes levels on hit. Mew has been redesigned as a more active part of the moveset.
-Nair now stops all movement as soon as the transforming frames are done instead of on the first frame.
-Nair now requires a little more charging time before reaching max duration.
-USpecial Tier 1 and 2 now dont stop all horizontal movement on endlag
-Moves that can be charged while moving (Nair, Dspecial) now have their traveling speeds increased depending on the current Level Tier.
-Hurtbox slightly increased in size.
-Walk speed increased: 2.5 -> 2.8
-Air Friction slightly increased 0.3 -> 0.35
-Roll speeds slightly decreased
-Jump heights slightly decreased
-Anti-crash system removed, sorry for the long delay lol. All colors now correctly use the fire effect.

IN DEPTH MOVESET CHANGES:

BAIR:
-It now has a stunning effect of 15 frames after a succesfull Bite.
-Endlag reduced: 15 -> 12

USTRONG:
-Ustrong multihit hitboxes now have set knockback to prevent the oponent from dropping out on high percents.
-Startup decreased by 1 frame
-Endlag increased by 2 frames
-New sfx and hit-effects!

DSTRONG:
-Soft armor reduced 9 -> 8
-Soft armor now comes out earlier (Right before the charging window)

DATTACK:
-Dattack Tier 2 attack (Prinplup) extra hitpause removed.
-Dash attack inital ground friction has been increased. Horizontal boost after fully transforming has been increased too to compensate this.
-Launch angle reduced: 55 -> 50
-Base knockback increased
-Damage decreased by 1 for all tiers
-New hit-effect and sfx!

DSPECIAL:
-Dspecial Tier 2 attack (Sandslash) extra hitpause increased to 15 frames.
-Startup for aerial version decreased by 2 frames
-New hit-effects and new sfx!

DTILT:
-Startup decreased: 12 -> 10
-Damage has been decreased 9 -> 7,
-New hit-effects and sfx!

FAIR:
-Endlag reduced 18 -> 15
-New hit-effects and sfx!

JAB:
-Jab damage has been revalanced: values are now 3 - 5 - 7 .
-Tier 1 Jab is just a Machop poke: A single hit attack.
-Tier 2 Jab becomes a two-hit setup attack with Machoke. Flipper 9 has been removed.
-Tier 3 Jab is the full three-hit attack with Machamp.
-Endlag scales with current Level Tier.

FSPECIAL:
-Startup reduced by 2 frames for all Level Tiers
-Base knockback slightly increased to make the move more useful at low percents.
-Endlag is now consistent for all Level Tiers. This particulary makes Tier 3 (Porygon Z) way faster.
-New sfx and hit-effects!

FSTRONG:
-Endlag reduced 20 -> 18
-New hit-effect and new sfx!

FTILT:
-Startup decreased 12 -> 10
-New hit-effect and nex sfx!

NSPECIAL:
-Mew Burst total damage decreased 30 -> 25
-Mew horizontal mobility increased slightly.
-Mew vertical speed increased slightly.
-New Hit effects and Sound effects for the Mew Burst hitboxes.
-Getting parried while in Mew Burst results in you losing half of your levels

NAIR:
-New sfx and hit effect
-Damage increased: 10 -> 12
-Knockback grow for proyectiles increased 0.3 -> 0.5

UAIR:
-Uair vertical boost has been decreased: 9-> 8.
-Uair active time increased by 1 frame
-Endlag decreased by 3 frames

DAIR:
-Active frames increased: 5 -> 6

UTILT:
-Endlag reduced: 12 -> 19
-Startup decreased: 10 ->8
-Damage decreased: damage 8->6
-New hit-effects and new sfx!

USpecial:
-Uspecial startup decreased by 3 frames for all Level Tiers.


CHARACTER COMPATIBILITY UPDATES:
-OFFICIAL RUNE SUPPORT ADDED: Some rune rebalancing has been done.
-New rune added: Infinite Dtilt. Replaces triple jump rune.
-Hikaru, SoulBound and Mt Dedede support added!
-Feri, Otto and TCO support for the new costumes has been added.
-Rat Support added.
-Miiverse Support added, it includes 5 different posts.
-Kirby Support has been updated with all the Nair changes
Now, the only big ones missing are BTT, Toon Link and Dracula. (Hopefully i can get those done sometime in the near future)

Update: 31 Jul, 2020 @ 12:41am

Lol accidental update

Update: 31 Jul, 2020 @ 12:40am

Me being dumb-ignore this lmao

Update: 6 Apr, 2020 @ 7:26pm

Added TCO, Feri and Otto Support to the 2 new color palettes

Update: 4 Apr, 2020 @ 3:11pm

Updated CSS_Draw