Rivals of Aether

Rivals of Aether

Ditto
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Update: 4 Apr, 2020 @ 3:06pm

Added 2 new colors: Golden and Gameboy
To prevent further crashes, and since it seems like it will never be patched... the fire effect of triattack is now
deactivated for skins number 7 and 10. This is a temporary solution.

Update: 30 Mar, 2020 @ 8:38pm

Intro Animation Added!

Update: 29 Mar, 2020 @ 10:40pm

ABYSS RUNE SUPPORT ADDED!

Update: 29 Mar, 2020 @ 10:34pm

Bair second hitbox duration increased
FSpecial air friction decreased

Update: 27 Mar, 2020 @ 6:54pm

V1.2 Balance Changes:

Ditto Machop Jab no longers causes parry stun, its the only safe one.
Ditto can no longer do his triple jab when parried.
Ditto now regains his horizontal momentum after using Fair and Bair!
Ditto second stage evolution attacks now all have the extra hitpause stun effect, to various levels of stregnth:
-Fspecial > Jab > DSpecial > Dattack
-Sandslash Dspecial and Prinplup Dattack have lost a little of kill power to balance this.
Ditto can now dash attack off ledge: Air friction has been added to dash attack to limit its movement in the air.
Ditto pratland lag decreased: 15 -> 12 .

Update: 23 Mar, 2020 @ 4:01pm

Just a quick micro-patch!
-Ditto may now use NSpecial when getting a ko!
-DStrong soft armor reduced from 12 to 9
-Mew magic burst final hit damage increased. Move now does 30 total damage instead of 25

Update: 15 Mar, 2020 @ 1:16pm

TRAVIS - DITTO SHARED UPDATE
Massive Support update:
Feri Support Added to all character colors
OTTO Support added to all character colors.
After a long time in the making ... TRUMMEL SUPPORT ADDED!

CPU AI IMPROVEMENTS:
CPU Ditto will now charge his evolution-moves based on distance from the enemy
CPU Ditto will now charge and move with Nair based on distance from the enemy
CPU Ditto will now charge Gengar FStrong based on distance from the enemy
CPU Ditto will now ocasionally use its Exp Share NSpecial if he is far away enough from the enemy
CPU Ditto will now punish a parried oponent with Ustrong
CPU Ditto will now use its full Jab combo
CPU Ditto will now use his Mew Magic Burst when max level is reached

Update: 5 Mar, 2020 @ 1:33pm

Minor patch

CSS Draw functionality improved!
Mew Hitboxes now do not cause any bounce.
PratLand time adjusted from 3 to 15 (Darn Sanbert)

Update: 4 Mar, 2020 @ 10:07pm

Ditto Version 1.1 Changelog

-Global soundeffect volume lowered: Wavedash and Dash attack got the biggest decrease in volume
-Global frame data buffs: For most moves its a 2 frame reduction.
-DSpecial Endlag increased: To make it easier to punish
-FSpecial (Porygon 2) nerfed: Startup ncreased
-FSpecial now has a 60 frame cooldown upon use, hitting the move resets the cooldown.
-Aerial cooldowns now correctly reset on death
-Mew Burst Rework:
Extra hitpause drastically reduced
Knockback between hits reduced
All hitboxes are now untechable (Except the final one)
All hitboxes now use Angle Flipper 9 to ensure the move connecting with itself (Except the final one)
Mew Burst now only consumes levels upon hiting the oponent. This may sound broken at first, but the move is really
and easy to dodge. Ditto is put into pratfal regardless of hitting, so its pretty unsafe on whiff.
-USpecial Improvements:
Decreased the startup of Alakazam teleport
The move can now go off ledges while telporting
The move now limits the maximum fall speed during its active frames to 4 vsp.
- Dair Adjustments:
Dair does not give as much of a vertical dive as before
Dair hitboxes now last longer
Dair endlag reduced

-New CSS text added!
-Rainbow ditto color improved! It is now shown in the CSS.

Update: 5 Feb, 2020 @ 9:15pm

TCO Support added for all current skins!
Mew burst changes:
Overall move duration increased
Outline color changes when level 50 is reached
A special mew indicator appears on the Hud
Hitpause values adjusted