SteamVR

SteamVR

byteframe10-Enchanter's_Edifice
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Update: 22 May @ 9:41am

- turned as many props as possible into destinations_physics
- adjusted top cube extents
- corrected some bogus biasing
- made music more prominent

Update: 2 Jun, 2023 @ 7:20am

scaled down plaster
softed gold edges on railing
biasing adjustments and corrections
adjusted moon tint
spreaded outside trees and other minor prop fiddling

Update: 6 Nov, 2022 @ 12:03pm

removed tp marker at ladder to enable free teleporting
increase size of skylight opening to juice specular from moon and set a more appropriate nightime tint (version 3)
remove vrad2 subd (on brick texture), but not much else
set indoor lights to baked, hide importance entity, and add lightmap volume
adjust appearance of lights to be less harsh and more warm indoors
large amounts of (easy) mesh optimization and unnccessary line removal (mostly used to build my original creation of the mesh, that 4x grid system I used on bookshelves throughout)
use blocklight texture on existing house mesh hulls and for non visible surfaces inbetween meshes on the indoors
instanced the majority of house mesh pieces
adjust position of barrier prop atop ladder
increase sound volume of aria to 2.5 from 0.8
reapply various textures with some scaling adjustments, use of projection etc and use edge normals as neccessary
hide all but one of my unique wood pilons on the lower floor and instanced/rotate the survivor
fully seperate tile mesh portions of lower floor
add blocklight texture to top of stone tile mesh but otherwise keep that untouched.
dissolved lines from grid and those originally added for texturing in bottom marble tile section
removed faces at door that used the invisible tool texture (for whatever reason)
fixed incorrect gloss map in stucco1 material
apply edge normals to smooth out pillars
fixed usual suspects for plant sway and try to re-embellish living wall to work deal with lighting there
adjust lightmap bias and with best effort attempts to record with selection sets

Update: 2 Feb, 2020 @ 8:51pm

Created byteframe10-Enchanter_Edifice.