Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Lockpick Maze
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Update: 26 May, 2024 @ 4:35am

(*) Fixed manual page interpretation: modules are now counted for more than one case if they have "button", "color" or "maze" in the name.

Update: 12 Jan, 2021 @ 11:12am

(*) Fixed the wlls in the silver maze

Update: 24 Dec, 2020 @ 9:05am

(*) Minor bugfixes, courtesy of eXish

Update: 9 Oct, 2020 @ 8:41am

(*) Various changes:
- Fixed the manual to now say "seconds" instead of "minutes".
- Fixed the goal column calulaion to actually leave out Lockpick Maze modules.
- Fixed the formatting for getting the seconds digit used for unlocking the module, when the bomb has more than 100 minutes,

Update: 22 Aug, 2020 @ 2:00pm

(*) Bugfixes

Update: 17 Aug, 2020 @ 6:46am

(*) Fixed a bug where modules containing the word "color" weren't being counted for the rules, due to them having something before/after said word (E.g. Recolored Switches).
(The same is true for any modules that contain the word "button" or "maze" in the same way as above)

Update: 22 May, 2020 @ 9:16am

(*) Fixed possible directions for space H3 of the silver maze.

Update: 18 May, 2020 @ 8:27am

(*) Removed unnecessary logging

Update: 18 May, 2020 @ 8:25am

(*) {Twitch Plays} Added a command to prevent not being able to start the module during the last 60 seconds.

Now, if the bomb timer is below 60 seconds, you can use '!# unlock now' to start the module as well. This only works if the bomb timer is below 60 seconds.

Update: 17 May, 2020 @ 3:38am

(*) TP handler was reworked to fix some issues