Total War: WARHAMMER II

Total War: WARHAMMER II

Hero RPG Skill Overhaul
Showing 11-20 of 36 entries
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Update: 4 Dec, 2020 @ 12:28pm

Update: 4 Dec, 2020 @ 5:28am

Update: 3 Dec, 2020 @ 3:36pm

Updated for new patch. Some notable changes for this release;

New careers added, and a major balance pass on most every career. Generally speaking careers were simplified and had their negatives removed or reduced in exchange for the positives being weaker.

New method of applying skilltrees that should increase compatibility with other mods (basically, if another mod tries to add anything to the hero skilltrees, it can't. This should stop this mod and other mods having slap-fights over whose changes get applied)

Just as a test I've changed all the Empire Wizard starting traits. There aren't too many for now, but they're pretty impactful. Also Empire Wizards will be able to train up to Level 4 Wizard now, but only if they have the Talented starting trait

Compatibility skilltrees with some other mods have been added;
Cataph's Southern Realms - Myrmidia and Duellist have skilltrees
Deco's Expanded Roster - Savage Boss and Regular Boss have skilltrees
Mixu's Tabletop Lords - Slayer has skilltree (Shadowdancer, Gorehoof and Empire Metal Wizard already had skilltrees)
SFO - Fleetmaster, Shadowdancer, Lost Sons and Wargor have skilltrees

Update: 22 Sep, 2020 @ 12:34am

Update: 19 Sep, 2020 @ 9:11am

Fixed eshin assassins who are wounded from performing shadowy dealings from randomly dying after you load a save game

Update: 25 Jul, 2020 @ 3:31am

Fixed Vampire Captains summoning regular skellies instead of gun skellies

Update: 14 Jul, 2020 @ 6:14pm

Update: 27 Jun, 2020 @ 12:50pm

Fixed bug so it won't crash on main branch

Update: 27 Jun, 2020 @ 8:28am

Gave the Black Orc Big Boss his new orc-buffing skills, under the Boss career

Updated compatibility with SFO

Update: 29 May, 2020 @ 5:47am

Replaced Witchhunter generic 'Agent' career with a specialised 'Templar' career that grants them the assassinate agent action