Project Zomboid

Project Zomboid

Customizable Zombies
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Update: 10 Jan, 2022 @ 8:31am

Customizable Zombies 2.4.4.1
- Optimized code.
- CN [Mandarin (Simplified)] translation improved by Surgeol

Update: 4 Jan, 2022 @ 4:22pm

Customizable Zombies 2.4.4
- [Build 41.65 MP] Fixed an issue for Dedicated/Local servers when 2 or more players joined a server. Clients should now agree on each zombie type being the same and not different. Thanks again to Lemos for helping with this issue.

Update: 28 Dec, 2021 @ 9:22am

Customizable Zombies 2.4.3.3
- Optimized code.

Update: 28 Dec, 2021 @ 9:19am

Update: 27 Dec, 2021 @ 8:07pm

Customizable Zombies 2.4.3.2
- Fixed an issue in 41.65 MP for Local and Dedicated Servers, which caused zombies to not update properly when a player wanders very far away from the area where they loaded into.

Update: 26 Dec, 2021 @ 3:08pm

Customizable Zombies 2.4.3.1
- [Build 41.65 MP] Hotfix for random rare bug could cause sprinters to spawn.

Update: 25 Dec, 2021 @ 11:30pm

Customizable Zombies 2.4.3
- [Build 41.65 MP] Fixed an issue introduced by Build 41.60+ where Zombies are now being updated by the Client instead of the Server.
- [Build 41.65 MP] Credits to Lemos for providing a solution that sends a LUA table from the Server to the Client. I have referenced their code and use bits of it.

Update: 25 Dec, 2021 @ 11:09pm

Update: 24 Dec, 2021 @ 1:36pm

Changed InitCustomizableZombies(tConfigOpts); to InitCustomizableZombies(nil);

Update: 24 Dec, 2021 @ 1:36pm