Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
Showing 11-20 of 32 entries
< 1  2  3  4 >
Update: 27 Mar, 2020 @ 6:41am

Entities into Lua: mentioned classname & targetname for entities remaining in the LUMP_ENTITIES

Update: 24 Mar, 2020 @ 8:35am

  • Automatically activate lump compression for compressed maps
  • Fixed the displayed "After" compression: when compression activation was unset, it used the compression state from the "Before" payload instead of the "After" payload.

Update: 23 Mar, 2020 @ 5:41pm

  • When removing the HDR with a map without non-HDR lighting, now uses the HDR lighting lumps instead of nothing.
  • WORLDLIGHTS lumps are now shown as lighting lumps.
  • API: when original lump payloads from the map are affected to other lumps, they are now write-protected and no useless copy will occur.
  • More explicit error messages on file opening failures & using more homogeneous code
  • As expected, prop_statics converted to prop_dynamics now cannot be moved with the physgun.

Update: 20 Mar, 2020 @ 6:00am

Fixed tiny mistakes

Update: 19 Mar, 2020 @ 2:43pm

  • Added a new window to remove entities by class
  • Removed buttons to remove internal entity classes

Update: 19 Mar, 2020 @ 5:40am

Added a warning when decoding the sprp game lump when nan, -inf and inf values are observed

Update: 18 Mar, 2020 @ 7:14am

  • prop_statics: better (not perfect) handling of TF2 & L4D2 & modern CS:GO maps
  • Avoided using Vector:__tostring() & Angle:__tostring() because of their truncated output
  • New test suite (removed for Workshop)
  • prop_statics: fixed default values for text import

Update: 8 Mar, 2020 @ 12:37pm

Added support for Left 4 Dead 2 / Contagion maps (different lump_t variant)

Update: 7 Mar, 2020 @ 4:36pm

  • Added a hook on "PhysgunPickup" because the keyvalue "gmod_allowphysgun" does not exist at runtime
  • Translated keyvalues values to strings where needed to avoid dealing with numbers

Update: 4 Mar, 2020 @ 12:34pm

  • Keyvalues: key decoding case bug should not be a problem anymore.
  • Keyvalues with prop_statics: better matching