Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
45 Comments
Cédric GÉRILLE [GiletJaune]  [author] 6 Jul, 2023 @ 1:51pm 
Huh. Okay well, I don't know how to make the job easy.
In the LUMP_ENTITIES you normally find light entities, which are mostly "light" entities, maybe "light_dynamic" if they are linked to a switch, along with other light entity classes I can't remember.
So you can extract the LUMP_ENTITIES as text, edit it, and import it back. Then you save the modified map.
After this, you can run vrad on your modified map file and the lights should be altered. Maybe you need to run vvis prior to vrad, but I don't think so.
Begotten 5 Jul, 2023 @ 7:26am 
Hello, how can i delete all indoor light of a map (NY city)
Cédric GÉRILLE [GiletJaune]  [author] 22 Jun, 2023 @ 11:28am 
Possibility 1: I think I did not implement it. I don't remember so far. 😂
Possibility 2: You need to start a game using the map that you opened in the tool.
Synorem 1 Jun, 2023 @ 3:09pm 
Entity editing mode is disabled for me. Why is this?
Drputtyboss 18 Feb, 2023 @ 4:06pm 
nice
Cédric GÉRILLE [GiletJaune]  [author] 18 Feb, 2023 @ 4:05pm 
If you want to open whatever file anywhere in Garry's Mod, you need to have it located in the Garry's Mod folder. The only exception is about mounted Workshop add-ons and mounted games.
Drputtyboss 18 Feb, 2023 @ 6:00am 
so is it possible to edit maps witch don't show up on my addons or maps list?
Cédric GÉRILLE [GiletJaune]  [author] 28 Dec, 2022 @ 1:35pm 
Tu m'étonnes ! 😋❤
Famoso 6 Dec, 2022 @ 4:24am 
t'es un bon momo wlh
Cédric GÉRILLE [GiletJaune]  [author] 4 Mar, 2022 @ 12:04pm 
Well, I explored this possibility, but I could not find a way to do it with my current knowledge, unfortunately.
Can you remove playerclip brushes? I'd assume by replacing the texture
noblor 26 Dec, 2021 @ 10:15am 
idk
Cédric GÉRILLE [GiletJaune]  [author] 26 Dec, 2021 @ 4:58am 
You got this! 😜
noblor 26 Dec, 2021 @ 3:38am 
ohhh
Cédric GÉRILLE [GiletJaune]  [author] 26 Dec, 2021 @ 2:40am 
Erm... No, Momo is the short for Mohamed! 😅
noblor 26 Dec, 2021 @ 2:12am 
is this to do with momo XD
Cédric GÉRILLE [GiletJaune]  [author] 25 Dec, 2021 @ 12:26pm 
Yay!!
noblor 18 Dec, 2021 @ 11:53pm 
momo creepy girl
Cédric GÉRILLE [GiletJaune]  [author] 24 Apr, 2021 @ 1:38am 
Wait, it's mentioned "alpha"! Oh well, I think it's another tool that I gave up, but still works well.
I have a few upcoming updates that I should do one day. But lately, I have not been around Garry's Mod.
You can safely use the tool though! I have not heard any disappointment with Garry's Mod maps.
Niterux 14 Apr, 2021 @ 3:05am 
Is this still in its alpha stage? Why hasn't it recieved any updates?
Cédric GÉRILLE [GiletJaune]  [author] 19 May, 2020 @ 7:20am 
Thank you!
stevensky 19 May, 2020 @ 4:27am 
nice tool dude
Cédric GÉRILLE [GiletJaune]  [author] 24 Feb, 2020 @ 1:08pm 
@TyrakatheDragonFan Now you can proceed, the materials can be replaced if you know which one is missing or corrupted.
TyrakatheDragonFan 19 Feb, 2020 @ 12:42pm 
@Heavoc | Reborn The Map Retexture Tool doesn't work: it simply says 'we can't handle displacement materials'.
Cédric GÉRILLE [GiletJaune]  [author] 19 Feb, 2020 @ 11:35am 
@TyrakatheDragonFan I suppose that it will be possible in the future. The text conversion of the LUMP_TEXDATA_STRING_DATA , which (I think) contains all the brush materials, is not done yet.
TyrakatheDragonFan 18 Feb, 2020 @ 1:52pm 
Would I be able to use this tool to fix this problem regarding missing textures of water lightbeams? And if so, how?

How they look in Gmod: https://sta.sh/012r25j5qxjd

What they're suppose to look like (as seen in TF2): https://sta.sh/01u2xqwkfgel
Cédric GÉRILLE [GiletJaune]  [author] 17 Feb, 2020 @ 1:38pm 
Dude! :steammocking: :steamhappy: Thanks for being the first to notice it!
linalaterino 17 Feb, 2020 @ 1:31pm 
Haha, I love your system requirement humour.
Sadly I am below minimum requirements, as I only have FPM.
CornFlakes 16 Feb, 2020 @ 1:28am 
Il y a juste un problème de brightness sur les maps modifiées. Les cubemaps sont un peu foutus je crois. Je vais test en les recréant.
Cédric GÉRILLE [GiletJaune]  [author] 16 Feb, 2020 @ 12:53am 
Merci, je trouve aussi que c'est génial. :-P Et ça me fait plaisir.
CornFlakes 16 Feb, 2020 @ 12:52am 
Merci c'est génial! :OrangeSurprise:
CJusteMelvin 14 Feb, 2020 @ 8:26am 
bonne idee
Cédric GÉRILLE [GiletJaune]  [author] 13 Feb, 2020 @ 11:33pm 
Let me repeat myself:
> Adding prop_static entities is planned to be experimented, but the success is unsure.

In addition, adding prop_detail entities will not be supported until the "dprp" game lump structure is documented.

If you have those physics problems, just make prop_dynamic entities. They work very well.
Terry Fingerguns 13 Feb, 2020 @ 6:07pm 
@Martin "Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled."

Yes, that is what I mean. Can this addon recompile the map so that the placed entities are no longer entities but actually part of the map? Can it makes entities into prop_statics?

I'm asking because if you put props into the map as literal entities, the collision physics can cause problems.
IntellectualPotato 13 Feb, 2020 @ 9:48am 
Yeah. i made and uploaded a couple maps already i was just wondering if that was possible
Thanks for the answers!
Cédric GÉRILLE [GiletJaune]  [author] 13 Feb, 2020 @ 9:44am 
@Moniker I do not really understand your questions. Your vocabulary is not accurate enough for me to fully understand your question. I think that the correct answer is affirmative. But you always can remove entities in Lua even when created by the map. Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled.

@zorich_michael
Making a map from scratch is impossible. It would be like re-making the Hammer Editor. Even removing a single wall would do a mess!
IntellectualPotato 13 Feb, 2020 @ 5:27am 
Could this be used to create completely new maps or is that impossible?
Terry Fingerguns 12 Feb, 2020 @ 4:58pm 
Yes, but my question is can you place "entites" as if they were normal map models? As in there would be no way to delete them through lua (as you can do with literal map entites, but not the map itself).
Cédric GÉRILLE [GiletJaune]  [author] 12 Feb, 2020 @ 12:01pm 
Héhé merci pour le retour. :extralife:
Alec 12 Feb, 2020 @ 11:43am 
tu gère ! j'adore le concept
Cédric GÉRILLE [GiletJaune]  [author] 12 Feb, 2020 @ 11:01am 
Ah oui ? :steamhappy:
Wast3d 12 Feb, 2020 @ 3:03am 
le meilleur comme d'habitude :p
Cédric GÉRILLE [GiletJaune]  [author] 11 Feb, 2020 @ 10:25pm 
Yes you can add entities into the map as they were placed in Hammer Editor. Do not forget to specify a "hammerid" key in the entity's values. This can be done by exporting the LUMP_ENTITIES as text, editing the generated text file and re-importing it.

Adding prop_static entities is planned to be experimented, but the success is unsure.
Terry Fingerguns 11 Feb, 2020 @ 5:48pm 
Can normal models/props be compiled into the map with this tool in terms that it would be considered part of the actual map by the engine?
chesiren 11 Feb, 2020 @ 12:36pm 
cool