Divinity: Original Sin 2
Indomitable For All
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Обновление: 7 окт. 2021 в 7:36

Tweaked user settings loading so it happens after stats are parsed (so if you ignore a status that would otherwise be resisted, it will be updated accordingly).

Обновление: 7 окт. 2021 в 7:15

Tweak to make the settings file generate before getting in-game.

Обновление: 7 окт. 2021 в 7:09

Quick safeguard to make sure Indomitable and Exhausted can't exist simultaneously (not that it was happening).

Обновление: 7 окт. 2021 в 6:58

1.1.2.0

Changes
  • Updated scripts to latest extender (v43 to v55, if you can believe it).
  • Removed deprecated Osiris scripts. The majority of the Indomitable logic is now primarily in Lua scripts.
  • Implemented mechanic where Exhausted is reduced by debilitating statuses when it's at 2 turns or less.
  • Added the apply on attempt option to LeaderLib's Mod Settings menu.
  • Added a settings file at this location:
    Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\IndomitableForAll_StatusSettings.json
    In it, additional statuses can be specified for ignoring (allowing it to avoid triggering Indomitable), or resisting (trigger indomitable).
  • Fixed "Exausted" (Exhausted) typos.

Обновление: 23 февр. 2020 в 19:35

  • Quick tweak to the Indomitable status text (added a llne break).
  • Removed Glass Cannon requirement tweak (the Indomitable talent is no longer used).

Обновление: 23 февр. 2020 в 18:22

1.1.1.0

Indomitable Rework
Divine Talents and the Indomitable talent are no longer needed, as the Indomitable effect has been recreated through scripting and the Osiris Extender.

What this means is:
  • No more talent point bugs.
  • Automatic support for modded statuses resisted by the same immunities Indomitable grants (they will trigger Indomitable).
  • Indomitable is now customizable - You can have it apply on status removal, or status attempt.
  • By default, Indomitable applies after a resisted status is removed, prevent further chain CCing, but allowing the initial stun/debilitating status.
  • Indomitable can be set to apply on attempt (i.e., it'll block Knocked Down when it's attempted). This can be set in the Indomitable Settings accessible via the LeaderLib mod menu.
  • (For Mod Authors) Indomitable now has new keys in Data.txt for customizing the status duration and cooldown.

For Existing Saves
For existing saves where the Indomitable talent was automatically added, it should be automatically removed/locked.

Обновление: 23 февр. 2020 в 18:21

Обновление: 13 февр. 2020 в 21:21

Quick fix for getting an extra point in CC when changing presets (seems to happen due to the game "refunding" the invisible Indomitable talent added by character stats).

Обновление: 12 февр. 2020 в 18:18

Обновление: 12 февр. 2020 в 18:18