SpaceEngine

SpaceEngine

X-Universe Pack: X3
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Update: 10 Dec, 2024 @ 8:27am

Hotfix for Eo's (Kingdom End/Nishala's sun) ridiculously low mass leading to a orbital period of several thousand years

Update: 8 Dec, 2024 @ 8:01pm

Major overhaul
- Added:
-- Kha'ak Protector
-- Pirate Carrack
-- Terran Mani
-- Yaki Tenjin
-- Argon Equipment Dock
-- Federal Argon Shipyard
-- Boron Equipment Dock
-- Royal Boron Trading Station
-- Royal Boron Shipyard
-- Paranid Equipment Dock
-- Paranid Shipyard
-- Paranid Trading Dock
-- Teladi Shipyard
-- Teladi Space Equipment Dock
-- Teladi Trading Station
-- Lasertower
- Added Argon Prime, Nishala (Kingdom End), Ianamus Zura, and Eighth Eye (Paranid Prime) planets with appropriate Docks in orbit
- Fixed physical sizes of all models
- Changed Pirate Buster/Falcon/Buzzard/Harrier to the alternate models they use in the games
- Added docking arms to stations (including Pirate Base) and Valhalla
- Added stock market billboards to Free Argon Trading Station
- Modified several ships to match rebalances in X3 Farnham's Legacy (such as the Boreas' reduced armament)
- Fixed the Kogarasu Maru's engines
- Fixed the orientation of some ships while docked (e.g. Gladiator)
- Tweaked the look of Navigational Beacons
- Fixed some upside-down normal maps
- Enabled backface culling on more of the Split launch tubes' textures to deal with them clipping into each other on most ships
- Fixed left and right thrusters of fighters firing when strafing upwards or pitching
- Multiplied all mass values by 10 to seem more realistic

Update: 10 Apr, 2024 @ 6:58am

Removed custom engine effects by DoctorOfSpace

Update: 3 Apr, 2022 @ 5:12pm

- Fixed broken textures and missing stations

Update: 2 Apr, 2022 @ 7:44am

- Added Boron Heavy Hydra
- Patched out possibility of issues involving engines effects and missing files

Update: 6 Feb, 2022 @ 6:09am

- Added

  • Goner Ozias
  • Kogarasu Maru
  • Pirate Brigantine
  • Pirate Buzzard
  • Pirate Caravel
  • Pirate Elite
  • Pirate Falcon
  • Pirate Harrier
  • Pirate Kea
  • Pirate Scorpion
  • Sargon
  • Teladi Kea
  • The transport from X3 Reunion's plot
- Added visible torpedoes to Viper and Claymore
- Added Megalodon's force fields

Update: 2 Oct, 2021 @ 5:28pm

- Added the following:

  • ATF Valhalla
  • Kha'ak Cluster
  • Kha'ak planet killer
- Tweaked Cerberus' size
- fixed some engine effects

Update: 15 May, 2021 @ 1:45pm

- Added the following:

  • Boron Megalodon
  • Boron Hydra
  • Paranid Deimos
  • Pirate Centaur
  • Split Pteranodon
  • Split Tiger
  • a certain easter egg :D
- added a second Orbital Defence Station next to the Mars Shipyard
- fixed the name and position of the Terran food station on Neptune
- widened the Split flight deck by 10% to fill the gaps between its sides and the cutouts in capital ships' models
- fixed placement of Kha'ak destroyer's cameras
- fixed the positions of the Boreas' vertical turrets and added missing viewports; removed some of the equatorial turrets and changed acceleration stats to reflect the rebalance the ship received in Farnham's Legacy
- renamed some ships' types to reflect the terminology standardization in Farnham's Legacy (e.g. "heavy destroyers" to "battleships")
- applied a subtle green tone to the specular highlights of Boron textures so that they seam more nicely with the non-glaring areas
- fixed the black shapes in the floor of the standard hangar bay meshes

Update: 11 Nov, 2020 @ 6:14am

- Added the following objects:

  • Argon Mammoth
  • Kha'ak corvette
  • Kha'ak destroyer
  • OTAS Boreas
  • OTAS Mistral
  • Paranid Theseus
  • Split Asp
  • Xenon J
  • Yaki Tonbo
  • Terran Atmospheric Lifter
  • Terran factory A
- Added navigational lights to the Jumpgates and Trans-Orbital Accelerator
- Added Maccana's turrets
- Added Titan's vertical turrets, and moved the Jumpdrive vfx to the dorsal side similarly to the Olmekron from XR
- Moved PHQ's docking ports for capital ships so that most of them are physically centered under the model's piers, moved forward the largest ships' ports so that they don't collide with the station while docked to it
- Fixed orientation of some capital ships while docked
- Re-oriented the Neptune stations so that 'up' is in the direction of the planet's north
- Tweaked Kha'ak fighter materials and engine effects, as well as Beacon material, to better match their respective in-game looks
- Bumped up the warp factor of every ship from 15 to 20 to make jumps as fast as FTL gets in SE
- Reduced lenght of capital ship thruster effects to one fifth to make them more subtle compared to main drives
- Doubled the space between the stations in the mock-up Argon sector to hopefully mitigate the rendering strain

Update: 24 Aug, 2020 @ 10:02am

- Added the following objects:
-- Free Argon Trading Station
-- Paranid Demeter
-- Solar Power Plant M
-- Space Suit
-- Split Caiman
-- Split Cobra
-- Split Viper
-- Teladi Albatross
-- Terran Shipyard
- Moved the Paranid Odysseus' upper turrets to positions better matching the in-game ones
- Tweaked engine effects to work with, and take advantage of, the new shaders
-- Jumpdrive vfx should now work correctly, I've set them to maximum brightness for dazzling effect :D