Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Showing 1-10 of 10 entries
Update: 4 Sep, 2021 @ 1:09am

Fix for hang issue when using this mod with Sukritact's Simple UI.

Update: 23 Sep, 2020 @ 3:17pm

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Update: 11 Jul, 2020 @ 10:20pm

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Update: 15 May, 2020 @ 12:52am

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Update: 24 Apr, 2020 @ 10:58pm

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Update: 18 Mar, 2020 @ 11:52pm

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Update: 16 Mar, 2020 @ 1:24pm

Commented out print statements that were put in for Lua debug.

Update: 14 Mar, 2020 @ 4:49pm

Update: 10 Mar, 2020 @ 12:33am

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Update: 20 Feb, 2020 @ 9:22pm