Barotrauma

Barotrauma

Thalassophobia Gamma
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Update: 5 Dec, 2020 @ 12:38am

some shit was changed. super tired. i think i made doors cuttable with glowsaber, made the pentagram properly destroyable with melee weapons and repairtools, and made the pentagram paintable with a paintbrush instead of just hodling it and placing it.

Update: 4 Dec, 2020 @ 9:21pm

touched up summoning pentagram, greatly increased power of glowsaber.

Update: 2 Dec, 2020 @ 1:18pm

the changes everyone had requested:
-respirators now completely protect against tear gas and mushroom spores
-DISARM tool finally shows up in fabricator
-added atomic assember
-cultist pentagram can now be destroyed by guns melee weapons etc
-other stuff i can't remember

Update: 1 Dec, 2020 @ 10:39pm

made a terrible change to the doomsday de-vest. actual balancing changes to come.

Update: 30 Nov, 2020 @ 1:31am

I was too tired to initially write this changelog (it was like 3AM), but from memory I think all I implemented was:
-You can now load oxygen tanks into the fumigator to "spray oxygen" into a room and at someone. This acts like a vent and increases oxygen in the room, and it also reduces oxygen deprivation in unconscious people.
-You can now load nitrous oxide cylinders into the fumigator (if you can somehow get your hands on one, forget if I actually made them obtainable) to serve as a painkiller spray that inflicts temporary strength and slightly alleviates internal damage

Update: 29 Nov, 2020 @ 10:27pm

Minor stability patch. Only humans will have mushroomization successfully hatch. Cultist cold cavern sampler finally works.Tuned human hives to be slightly more deadly.

Update: 29 Nov, 2020 @ 2:25pm

Somewhat unpolished build to help illustrate a point in a bug report on github. Introduces very early fumigator and two extremely simple gasses without their "clouds" yet.

Update: 27 Nov, 2020 @ 2:26am

Maggots can now infest dead bodies and revive enemies. Added humanhives.

Update: 26 Nov, 2020 @ 2:02pm

Made maggot hives more common

Update: 26 Nov, 2020 @ 10:18am

Emergency fix for a bug that caused Ramblins in dense clouds of spores (3 or more) to instantaneously infinitely multiply and usually crash the game due to 100+ characters being spawned in under a second. Tweaks made to prevent this happening:
>the spawn mushroom status effect is no longer stackable so mushroom spawns can't be "queued up" when a single entity is infected over and over rapidly
>the delay before mushroom births has been increased from 1 second to 7 seconds so that mushrooms will no longer spawn "into clouds" and become infected themselves
>the spore clouds in general inflict less mushroomization (5 down from 10). this should prevent the clouds from "speeding up" the infection process.