Starbound

Starbound

Nitrogen Deep
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Update: 30 Aug, 2023 @ 12:31pm

~ Shifted biome cold status to Lethal Cold
+ Added a Nitrogen Deep Sea layer between the surface and the floor - adds additional ocean
~ Tweaked the cockpit descriptor a bit
+ Added a custom parallax for the Sea layer
- Removed Coral Cave spawn chance from subsurface layer
~ Shifted layer offsets from 1500 to 1000

Update: 29 Aug, 2023 @ 11:32am

- Removed Apex Underwater Lab from dungeon spawn pool - had a tendency to spawn *well* above the ocean level
+ Re-added planet spawns to Dying and Black stars (cool and frozen variants)

Update: 26 Aug, 2023 @ 2:38pm

~ Reworked pool spawns slightly
~ Retweaked the horizon masks
~ Upped threat scale from 4-5 to 5-6
+ Added Ice Fire, Snow, and Precursor (Surface) to surface layer
+ Added Coral Cave to underground layers 1-3
+ Added Ice Cave to underground 2-3
~ Increased ocean level offset by 500 (to 1500).

Update: 25 Aug, 2023 @ 3:23pm

~ Reweight spawn pools
- Birds no longer spawn
~ Changed colors to ice (was too blue)
~ Spawns are now immune to ice slip
+ Added weather types snowy frozen and snowy frozen severe
~ Changed ore spawn distribution to the same as Ice Waste worlds
~ Removed direct spawns around Dying and Blue stars - now just Tier 5 and 6 systems in general
+ Added FU liquid collector stat
- Removed Hylotl city spawn
+ Added Apex dungeon and 2 FU spawns
+ Added elder and gleaming asteroid types
+ Added ice cloud atmosphere

Update: 18 May, 2021 @ 3:41pm

+ Added atmospheric condenser drops
+ Added asteroids/space layer
~ Changed underground (layer 2 and 3) to represent ice waste-like planets
~ Changed underground (layer 2 and 3) to have the possibility of spawning Precursor Biomes

Update: 12 May, 2021 @ 2:29pm

~ Upped the default environment hazard to cold level 3 (same as an Ice Waste biome)
~ Added weathers frozen wind and severe frozen wind
~ Updated the description accordingly

Update: 21 Feb, 2020 @ 9:11pm