Rivals of Aether

Rivals of Aether

Hat Kid (DE Update)
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Update: 15 Aug, 2023 @ 11:17am

v3.9
- made neutral air hit 1 and 2 bigger
- increased neutral air hit 1 angle (55 -> 65)

Update: 2 Jul, 2023 @ 7:25pm

v3.8
- back air no longer turns you around

- lowered up air landing lag (9 -> 8)

- lowered neutral air endlag (14 -> 12)

Update: 8 Feb, 2023 @ 6:25pm

v3.7
-increased damage on first hit of hookshot neutral special (3 -> 8)
-decreased damage on second hit of hookshot neutral special (5 -> 3)

Update: 28 Dec, 2022 @ 10:20am

v3.6
-added genesis alt

Update: 3 Nov, 2022 @ 8:20pm

v3.5
-attempted to increase size of one hit hero badge deathbox (25 / 25 -> 190 / 190)

-fixed a bug when hat kid gets pushed off ledges and is in the shop menu

Update: 13 Oct, 2022 @ 3:31pm

v3.4
-aerial down special now hits above hat kid
-aerial down special now has a very faint visual to show its range (this is fully opaque in practice mode)

-increased magnet badge attraction range (80 -> 100)
-increased magnet badge attraction speed
-slightly moved magnet badge attraction point

-decreased forward strong base knockback (9 -> 8)

-increased grounded down special endlag (8 -> 12)

Update: 9 Oct, 2022 @ 11:09am

v3.3
-forward special spin can now be triggered by pressing attack (only when the no bonk badge is not equipped)

-pressing up while the shop is open now instantly skips to the no bonk badge

-dash attack (scooter badge) now loses all momentum and ends early when parried

Update: 8 Oct, 2022 @ 9:12am

v3.2
-aerial down special now spawns particle effects on players in range
-no bonk badge forward special's hitboxes now last for the entire dive window like normal forward special

Update: 5 Oct, 2022 @ 6:54pm

v3.1
-up special now ends immediately if parried

Update: 5 Oct, 2022 @ 12:50pm

v3.0
-lowered weight (1.12 -> 1.15)
-increased hitstun gravity (0.45 -> 0.5)
-lowered air friction (0.4 -> 0.3)

-decreased walk speed (4 -> 3)
-replaced ground movement stats with new ones, as the old ones are now on the scooter badge

-increased max_jump_hsp (5 -> 6)
-decreased air_max_speed (5.5 -> 4)

-decreased walljump hsp (8 -> 5)
-decreased walljump vsp (9 -> 8)

-increased max fall speed (10 -> 11)
-increased fastfall speed (12 -> 14.5)

-increased gravity speed (0.45 -> 0.5)

-increased pratfall accel (0.7 -> 0.8)
-lowered pratland time (20 -> 14)

-changed idle hurtbox to match new sprites
-changed crouch hurtbox to match new sprites
-disabled dash smoke vfx



-fixed a bug where pons wouldn't follow hat kid if they were below her and she had the magnet badge equipped
-pons now target higher up on hat kid if she has the magnet badge equipped (this is what fixed the above issue and generally looks better (in my opinion))
-pons will now be sent in both directions if hit by a vertical-enough attack
-pons can no longer be collected while in hitpause (or attracted if you have the magnet badge equipped)
-to accompany the above change, pons now spawn slightly behind the player(s) you hit
-decreased max spawn hsp/vsp of pons



-reworked up special code
-decreased knockback scaling on the final hit of up special (.85 -> .75)
-decreased base hitpause on the final hit of up special (15 -> 8)
-increased hitpause scaling on the final hit of up special (0.4 -> 0.65)
-changed hit sfx on up special's finisher
-fixed hover badge up special not putting you into pratfall when it ends after descending for too long

-slightly reworked forward special code
-reworked forward special non-boosted spin to retain some momentum and act closer to how it does in a hat in time/be less safe on whiff
-changed forward special spin vsp to be a single boost instead of it being set each frame
-added hitstun multiplier to the first hit of forward special (.7x)
-decreased knockback scaling on the second hit of forward special (.7 -> .35)
-added dust vfx to forward special spin
-changed forward special spin hitbox hit effect
-disabled fastfalling during forward special
-increased forward special endlag

-reworked down special attack code
-replaced some grounded down special sfx with a hat in time sfx
-changed grounded down special buy vfx
-fixed grounded down special sliding off ledges and transitioning into aerial down special

-decreased aerial down special chase time (25 -> 20)
-aerial down special no longers locks onto invincible players
-aerial down special not goes into pratfall if it does the attack but whiffs
-changed aerial down special spin/dash sfx
-fixed a bug where aerial down special would cause errors if someone were to out of range during the dash

-reworked up special command grab code

-reworked neutral special code

-replaced beam badge with hookshot badge, which replaces hat kid's neutral special with a long range command grab



-fixed back air animation not matching the hitbox lifetime
-added angle flipper 6 to back air
-lowered back air hitbox lifetime (3 -> 2)
-decreased back air startup (11 -> 9)
-increased back air endlag (9 -> 13)
-increased back air landing lag (6 -> 7)
-increased back air base knockback (6 -> 7)
-decreased back air base hitpause (7 -> 5)
-decreased back air hitpause scaling (.6 -> .4)
-fixed back air whifflag

-lowered forward air landing lag (10 -> 7)
-decreased forward air active frames (3 -> 2)
-lowered base hitpause on forward air (9 -> 7)
-increased hitpause scaling on forward air (.4 -> .7)
-increased forward air damage (5 -> 7)
-changed forward air visual effect
-changed size of forward air hitbox to match the new animation
-fixed forward air whifflag

-lowered down air landing lag (8 -> 6)
-removed vsp boost on down air
-changed angle of down air sourspot (40 -> 70)
-decreased base knockback on down air spike (7 -> 6)
-increased knockback scaling on down air spike (.45 -> .5)
-lowered down air spike base hitpause (15 -> 8)
-changed down air spike visual effect
-changed down air spike sound effect
-changed size of down air hitboxes to match the new animation
-fixed down air whifflag

-increased neutral air startup (4 -> 8)
-increased delay between neutral air hits (2 -> 5)
-increased neutral air endlag (10 -> 14)
-changed angle of first hit of neutral air (40 -> 55)
-lowered base knockback on the first hit of neutral air (7 -> 6)
-lowered base hitpause on the first hit of neutral air (6 -> 4)
-added hitstun multiplier to the first hit of neutral air (0.65x)
-increased damage on the first hit of neutral air (2 -> 3)
-changed angle of second hit of neutral air (40 -> 55)
-decreased knockback scaling on second hit of neutral air (.5 -> .3)
-lowered base hitpause on the second hit of neutral air (8 -> 7)
-increased damage on the second hit of neutral air (4 -> 5)
-changed visual effect on first hit of neutral air
-changed visual effect on second hit of neutral air
-changed hit sfx on second hit of neutral air
-changed size of neutral air hitboxes to match the new animation
-fixed neutral air whifflag

-fixed up air animation not matching the hitbox lifetime
-increased up air startup (9 -> 11)
-increased up air endlag (15 -> 16)
-increased up air landing lag (7 -> 9)
-decreased up air base hitpause (8 -> 6)
-decreased up air hitpause scaling (.7 -> .45)
-increased up air damage (4 -> 6)
-changed up air hitboxes to match the new animation
-fixed up air whifflag



-increased up tilt startup (6 -> 7)
-increased up tilt endlag (9 -> 13)
-increased time between up tilt hits (4 -> 6)
-increased damage of up tilt's first hit (2 -> 4)
-increased damage of up tilt's second hit (3 -> 5)
-changed angle flipper on the first hit of up tilt (4 -> 9)
-added force flinch to the first hit of up tilt
-made the first hit of up tilt untechable
-changed visual effect on second hit of up tilt
-changed up tilt swipe sfx
-added dust vfx to up tilt
-changed size of up tilt hitboxes to match the new animation
-fixed up tilt not having whifflag

-added new down tilt

-increased forward tilt startup (6 -> 7)
-decreased forward tilt hitpause scaling (.7 -> .45)
-moved forward tilt hsp boost the the same window as the hitbox
-fixed forward tilt animation not matching the hitbox lifetime
-changed forward tilt swipe sfx
-changed forward tilt hit sfx
-added dust vfx to up forward tilt
-added an offset to forward tilt's hit vfx
-fixed forward tilt whifflag

-reworked jab combo code

-added new dash attack
-moved old dash attack to the scooter badge and reworked the code



-reworked down strong code

-added new forward strong

-fixed up strong whifflag
-reworked up strong code



-updated some alts
-renamed NES alt to retro alt
-replaced sepia alt with a detective alt
-replaced kris alt with a madeline alt
-added the bluey and acid rainbows alts as regular alts instead of secret ones
-disabled secret alt inputs

-disabled anguish kirby support
-disabled abyss runes buddy support

-replaced/reworked some abyss runes