RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: 27 Dec, 2023 @ 3:55pm

Update on 12/28/2023 9:55:49 AM.

Servitor Module
- Commented out the removal recipe. It's there still for anyone who wants to re-enable it.
- Removed the combination of pain reduction and pain shock threshold, instead simply removed pain entirely.
- Changed the servitor module thought text to shift between normal text and full capitals to emphasise the fact that the person is screaming inside their head in response to its words.
- Added a negative thought for people who have a servitor module to emphasise how horrible it is.
- Changed the module so it now takes 7 days to recondition the host into a servitor. During that time consciousness will be temporarily lowered as the person fights against the chip. This state has the label reconditioning host so you know its still ongoing.
- Removed the reward tag from the item so it shouldn't show up as a quest reward anywhere.

Update: 25 Dec, 2023 @ 9:11pm

Update on 12/26/2023 3:11:32 PM.

- Added the Servitor Module brain implant. Provides +1000 mood. Removes the need for recreation. Removes the need for rest. Greatly increases the pain threshold. Prevents social interactions.

Update: 23 Dec, 2023 @ 2:38am

Update on 12/23/2023 8:38:45 PM.

- Added Mortar Miss Radius Factor -25% to Targeting Assistant.

Update: 7 Dec, 2023 @ 1:31am

Update on 12/7/2023 7:31:25 PM.

- Changed the Biotech Toxin Filtration research tech from Spacer to Ultra to match the change in bionic efficiency.

Update: 6 Dec, 2023 @ 8:52pm

Update on 12/7/2023 2:51:59 PM.

- Increased the Toxic Environment Resistance on the Environmental Filter from 100% to 200%. This should allow it to counteract decreases due to genes which its intended to do.

Update: 24 Nov, 2023 @ 2:16pm

Update on 11/25/2023 8:16:39 AM.

- Fixed an issue where you could install another psychic attuner if it was set to the control interface.

Update: 24 Nov, 2023 @ 3:06am

Update on 11/24/2023 9:06:27 PM.

- Redesigned how the Psychic Attuner's mode switching works. The ability button now gives more ability buttons which can be used for selecting each mode. I planned to do it this way originally but at the time I couldn't figure out how to achieve this. If you've installed a psychic attuner in this brief window click through the abilities to change the mode and it should reset itself to how it should be now.
- Updated Reproduction Controller Interface icon to be more unique.
- Updated Psychic Attuner Control Interface icon to be more unique and added icons for switching modes.

Update: 23 Nov, 2023 @ 9:31pm

Update on 11/24/2023 3:31:12 PM.

- Redesigned the Royalty DLC Psychic Sensitizer turning it into the Psychic Attuner. It has several different modes and depending on the mode active it can act as a psychic sensitizer which increases psychic sensitivity, psychic dampener which blocks all psychic sensitivity or psychic heatsink which helps rapidly cool neural heat.
- Changed and relabelled the Psychic Heatsink, this bionic will be removed on the next major Rimworld update to prevent save issues. For now it has been removed from the reward pool and modified to install, uninstall and be described as a Psychic Attuner. Existing Psychich Heatsinks will need to be removed upon doing so they can be installed as a Psychic Attuner.
- Changed the Reproduction Controller's research requirements to include Fertility Procedures.
- Removed Advanced Bionics as a research requirement for Mechanite Serums.

Update: 19 Nov, 2023 @ 5:56pm

Update on 11/20/2023 11:56:30 AM.

Added the EMP Shield bionic.

EMP Shield
- Prevents the Brain Shock effect caused by being hit by EMP weapons or lightning when having brain implants.

Update: 17 Nov, 2023 @ 6:06pm

Update on 11/18/2023 12:06:21 PM.

- Changed medic arms so the ability can no longer be used by the AI. The dumb AI actually uses the medic ability on hostile targets (your colonists) thus helping them.