RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: 1 Mar @ 3:22pm

- Fixed an error with the AI Assistant Intellectual Module. I copied the wrong text string when adding the writing speed stat.

Update: 28 Feb @ 6:28pm

- Added Attack On Tame Fail Chance Factor -10% (Requires Vanilla Skills Expanded) to AI Assistant Animals Module.
- Added Fishing Speed +20% (Requires Vanilla Skills Expanded, Vanilla Fishing Expanded) to AI Assistant Animals Module.
- Added Fishing Yield +20% (Requires Vanilla Skills Expanded, Vanilla Fishing Expanded) to AI Assistant Animals Module.
- Added Art Quality Bonus +20% (Requires Vanilla Skills Expanded) to AI Assistant Artistic Module.
- Added Art Creation Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Artistic Module.
- Added Construction Quality Bonus +20% (Requires Vanilla Skills Expanded) to AI Assistant Construction Module.
- Added Instructive Ability +20% (Requires Vanilla Skills Expanded, Hauts' Framework) to AI Assistant Intellectual Module.
- Added Writing Speed +20% (Requires Vanilla Skills Expanded, Vanilla Books Expanded) to AI Assistant Intellectual Module.
- Added Rock Chunk Chance +20% (Requires Vanilla Skills Expanded) to AI Assistant Mining Module.
- Added Bionics Crafting Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Crafting Quality Bonus +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Component Crafting Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Tailoring Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Weapon Creation Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.

Update: 22 Feb @ 4:29pm

- Fixed an error in the description for the Bionic Chef Arm and Bionic Production Arm.

Update: 12 Jan @ 9:55pm

For a long time I've had bionic limb bonuses structured so they are fairly equal regardless of tier (bionic, advanced bionic, archotech). This was largely in part because I was worried the stats would make things too overpowered. This has led to a lot of confusion since the tooltips read as a lower value but this value was incorrect when you accounted for the manipulation bonus. I've decided to remove that system making the bonuses equal across all tiers. This should help clear up the confusion and make using higher tier limbs more meaningful, it might also make some people more willing to dual spec arms. I may or may not regret or revert this, we'll see.

As a result while the bonuses are reportedly the same for the most part, once one counts the manipulation bonus they become increasingly more powerful. Bionics are 25% more are getting a 25% increase, Advanced Bionics are getting a +50% increase and Archotech are getting a +100% increase from this change.

- Changed the Bionic Cleaning Leg Cleaning Speed bonus from 1.60 to 2.0.
- Changed the Advanced Bionic Cleaning Leg Cleaning Speed bonus from 1.60 to 2.4.
- Changed the Bionic Construction Arm Construction Speed bonus from 1.40 to 1.60.
- Changed the Advanced Bionic Construction Arm Construction Speed bonus from 1.20 to 1.60.
- Changed the Bionic Drill Arm Mining Speed bonus from 1.40 to 1.60.
- Changed the Bionic Drill Arm Deep Drilling Speed bonus from 0.6 to 0.7.
- Changed the Advanced Bionic Drill Arm Mining Speed bonus from 1.20 to 1.60.
- Changed the Advanced Bionic Drill Arm Deep Drilling Speed bonus from 0.5 to 0.7.
- Changed the Bionic Field Arm Plant Work Speed bonus from 1.40 to 1.60.
- Added Pruning Speed +0.7 to the Bionic Field Arm.
- Changed the Advanced Bionic Field Arm Plant Work Speed bonus from 1.20 to 1.60.
- Added Pruning Speed +0.7 to the Advanced Bionic Field Arm.
- Added Pruning Speed +0.7 to the Field Hand with the DLC Interaction Patch.
- Changed the Pruning Speed bonus on the AI Plants Module from 0.2 to 0.1. Note: I was going to do 1:1 on the arms but realised its too powerful so it's better to use the slightly less than half speed bonus as seen on the drill arm. To bring this bionic in line with others this needs a small nerf.
- Changed the Advanced Bionic Medic Arm Operation and Tend Speed bonuses from 1.20 to 1.60.
- Changed the tend quality of Advanced Medic Arms from 0.4-0.8 to 0.7-1.0 to better reflect its Ultratech level technology. It's still worse than normal treatment due to the quick and in the field tending nature.
- Changed the Archotech Bionic Medic Arm Operation and Tend Speed bonuses from 0.8 to 1.60.
- Changed the tend quality of Archotech Medic Arms from 0.8-1.2 to 1.1-1.5 to better reflect its Archotech level technology. The numbers use the established logic of +50% of Advanced Bionics.
- Changed the Advanced Bionic Production Arm General Labor and Drug Synthesis Speed bonuses from 1.20 to 1.60.
- Added the Bionic Chef Arm. It gives Butcher Flesh Speed +1.6, Cook Speed +20, Drug Cooking Speed +1.6.
- Added the Advanced Bionic Chef Arm. It gives Butcher Flesh Speed +1.6, Cook Speed +24, Drug Cooking Speed +1.6.
- Added the Bionic Production Arm. It gives Drug Synthesis Speed +1.6, General Labor Speed +1.6.
- Changed Cooking Servitors so they now come with Advanced Bionic Chef Arms.
- Added a fix for Archotech boxes not being properly coloured with Bionic Icons.
- Added a patch to change the colour of Big and Small's Archotech hediffs.
- Tidied up the def files for Bionic Construction Arm so I can use it as a template.

Update: 10 Jan @ 2:35pm

- Fixed an error in numerous Prosthetic items descriptions having an extra word for no reason.

Update: 7 Jan @ 5:17pm

- Added a Bionics expertise stat with Vanilla Skills Expanded. Its for all bionics and bionics related items. It supports Prosthetics, Bionics, Advanced Bionics and Mechanitor items.

Update: 30 Oct, 2024 @ 2:41pm

- Added MayRequire tags to the Save Our Ship 2 balance patch so it no longer runs if SOS2 is disabled but you have the option enabled.

Update: 27 Oct, 2024 @ 7:39pm

- Updated the Addiction Assistant to work with Vanilla Factions Expanded Insectoids 2's Royal Jelly.

Update: 22 Oct, 2024 @ 4:56pm

Save Our Ship 2 Balance Patch
- Removed all duplicate archotech bionics from SOS2 from reward pools. This should prevent skewing reward odds and should ensure ABE variants are handed out where possible instead.

Update: 22 Oct, 2024 @ 2:46am

- Added Human Bite sounds to Bionic Jaw, Advanced Bionic Jaw and Archotech Jaw.
- Added a patch for Save Our Ship 2 to change the Archotech Bionics efficiency to 200% and change the Hediff colour. Note: This is on by default the balance patch is separate.
- Added a mod setting for Save Our Ship 2 Balance Patch. This rebalances the SOS2 bionics to fit the design philosophy of Advanced Bionics Expansion.

Save Our Ship 2 Balance Patch

Archotech Ear
- Added Elite Bionics Framework HP bonus.
- Changed market value from 1200 to 2580.
- Changed mass from 0.3 to 0.1
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Nose
- Added Elite Bionics Framework HP bonus.
- Removed Taming and Training Animals stats.
- Changed market value from 1200 to 980.
- Changed mass from 0.3 to 0.1
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Jaw
- Added Elite Bionics Framework HP bonus.
- Changed Bite attack stats to match ABE Archotech Jaw's. This involves changing damage and adding armour penetration.
- Removed Beauty and Negotiation Ability stats.
- Changed market value from 1200 to 2580.
- Changed mass from 0.5 to 1.5
- Added Reward pool RewardStandardMidFreq.

Archotech Heart
- Added Elite Bionics Framework HP bonus.
- Removed Total Bleed Factor and Natural Healing Factor stats.
- Changed market value from 2800 to 2670.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Lung
- Added Elite Bionics Framework HP bonus.
- Added Immunity to Lung Rot.
- Added Toxic Environmental Resistance 0.6 (Requires Biotech DLC).
- Changed market value from 2800 to 2670.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Stomach
- Added Elite Bionics Framework HP bonus.
- Added Immunity to Gut Worms.
- Changed Hunger Rate Factor to 0.25 and added the Royalty DLC as a requirement.
- Changed market value from 2800 to 2580.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Kidney
- Added Elite Bionics Framework HP bonus.
- Removed Immunity Gain Speed stat.
- Changed Toxic Resistance from 0.25 to 0.5 and added the Biotech DLC as a requirement.
- Changed market value from 1200 to 2580.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Liver
- Added Elite Bionics Framework HP bonus.
- Removed Toxic Resistance stat.
- Changed market value from 1200 to 2580.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Spine
- Added Elite Bionics Framework HP bonus.
- Removed Manipulation stat.
- Changed market value from 2800 to 3470.
- Changed mass from 0.3 to 2

Archotech Skin
- Added Elite Bionics Framework HP bonus.
- Removed Min/Max Comfortable Temperature stats.
- Increased Sharp Armour from 0.4 to 1.0
- Increased Blunt Armour from 0.2 to 0.5
- Increased Heat Armour from 0.4 to 0.7
- Added Pawn Beauty 1.
- Changed market value from 2800 to 3650.
- Changed mass from 0.3 to 1
- Added Reward pool RewardStandardMidFreq.