RimWorld

RimWorld

Early Firearms mod
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Update: 20 Feb, 2023 @ 4:32am

-Armors can now be crafted of any metallic resource with their per material buffs. (thanks to KitKat)
-All items can now be crafted on both fueled & electric table. (thanks to KitKat)
-Plate Helmet is now full head protection. (thanks to KitKat)
-Rebalanced armor values.
-Other minor fixings

Update: 1 Feb, 2023 @ 2:10pm

Fixed 1.4 tag.

Update: 20 Jul, 2021 @ 11:18am

Updated for 1.3, removed canon temporaly until i figure how to fix it.

Update: 20 Aug, 2020 @ 12:26am

updated for 1.2

Update: 5 Jun, 2020 @ 6:00am

[Auto-generated text]: Update on 6/5/2020 3:00:38 PM.

Update: 5 Jun, 2020 @ 5:58am

Update:

-New Graphic for the Pike.
-Reduced size of the Conqueror Helmet.

Update: 3 Jun, 2020 @ 2:41am

Update:
-Added 2 new melee weapons.
-Halberd
-Pike

both craftable on the fueled smith after researching smithing tech.

Update: 7 May, 2020 @ 3:18am

Update :
-Added Conqueror's Helmet & Conqueror's Armor.(Require Smithing tech)
-Added Conqueror's Toledo Blade. (Require Smithing tech)
-New Sound for attack on Conqueror's Toledo Blade.

Update: 5 May, 2020 @ 3:03am

Updated:

-Fixed an error on files that prevented new guns appear on enemy raids. now, tribals may use flintlock pistols and axe pistols and pirates may use muskets etc.

Update: 6 Mar, 2020 @ 3:18am

[Auto-generated text]: Update on 3/6/2020 12:18:45 PM.

Update Released:
-Added Compatibility with Medieval - Vanilla 1.0 and 1.1 and mods like it.
-Reduced Cannons research cost.

if you have any issue with saved games , recraft the guns again to solve it.